Finalizing 0.4.0 changes (#3)

Co-authored-by: imthegm <kris@cliffhouse.games>
Co-authored-by: Christopher Clough <kris@cliffhouse.games>
Reviewed-on: kclough/Interstellar2#3
This commit is contained in:
Kris Clough 2023-10-24 20:58:50 +00:00
parent d32c401e6c
commit 83500e91bf
28 changed files with 161 additions and 785 deletions

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Tue Oct 10 22:30:16 UTC 2023
#Sun Oct 15 01:50:24 UTC 2023
int.ocean_warn_temple.separation=25
int.ocean_ruin_pillager.spacing=50
int.ocean_temple_quad.spacing=50

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Tue Oct 10 22:30:16 UTC 2023
#Sun Oct 15 01:50:24 UTC 2023
boolean.creative.enable_item_group_ferret=false

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#Whether dying resets Age
deathReset = true
#Intended to be a replacement for other forms of ageing, though will work with them. Overrides the mechanic to always begin at Level 1. Ranks can be gained by drinking blood of more powerful vampires. Highly recommended to turn off Death Reset and to make sure Advanced Vampire Age is turned on. More information on GitHub Readme or Curseforge Page
sireingMechanic = false
#Whether vampires should be immune to the effects of Powdered Snow. Applies to ALL vampires
powderedSnowImmunity = true
#Whether high Age Rank vampires can walk on water
ageWaterWalking = true
#Age rank a vampire must be to walk on water
#Range: 0 ~ 5
ageWaterWalkingRank = 4
#What Age Rank a vampire must be to use the Celerity Action
#Range: 0 ~ 5
celerityActionRank = 1
#Cooldown of the Celerity action in seconds
#Range: 20 ~ 36000
celerityActionCooldown = 60
#Speed Multiplier provided by Celerity Action
#Range: 1.0 ~ 5.0
celerityActionMultiplier = 1.025
#Duration of the Celerity action in seconds
#Range: 1 ~ 36000
celerityBloodActionDuration = 8
#Whether the Celerity action is available for Aged Vampires
celerityBloodAction = true
#What Age Rank a vampire must be to use the Blood Tap Action
#Range: 0 ~ 5
drainBloodActionRank = 3
#Cooldown of the Blood Tap action in seconds
#Range: 1 ~ 36000
drainBloodActionCooldown = 150
#Duration of the Blood Tap action in seconds
#Range: 1 ~ 36000
drainBloodActionDuration = 10
#Whether the Blood Tap action is available for Aged Vampires
drainBloodAction = true
#For any config with a list of 6 numbers, the very first number refers to a vampire with no age rank and the second number is the first age rank.
#The level at which the age mechanic begins, Level 4 is the minimum age to have access to the Infect Action
#Range: 0 ~ 14
levelToBeginAgeMechanic = 14
#The percentage, as a decimal, of how likely an advanced vampire is to get each rank with advanced vampire ages enabled
percentageAdvancedVampireAges = [0.5, 0.3, 0.1, 0.08, 0.02]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 6.0, 8.0, 10.0, 12.0, 14.0]
#Whether Age makes a difference on Trade Prices
doesAgeAffectPrices = true
#Makes running out of blood harsher on vampire, scaling with age
harsherOutOfBlood = false
#How much each rank affects Villager trade prices.
ageAffectTradePrices = [1.0, 1.1, 1.25, 1.5, 1.75, 2.0]
#If enabled, vampire rage will nullify increased damage from generic vampire weakness reduction
rageModeWeaknessToggle = true
#How much each rank reduces/increases generic vampire weakness damage sources (such as Fire) in terms of how much the damage is divided by. Set all to 1 to have no change, use decimal values to increase damage
genericVampireWeaknessReduction = [1.0, 1.0, 0.95, 0.9, 0.75, 0.5]
#How much each rank reduces/increases Sun Damage in terms of how much the sun damage is divided by. Set all to 1 to have no change, use decimal values to increase sun damage
sunDamageReduction = [1.0, 1.5, 2.0, 3.0, 4.0, 5.0]
#Whether to use Number of Bites to increase Age. Enable only one option
infectionBasedIncrease = true
#Whether to use fully draining villagers of blood to increase Age. Enable only one option
drainBasedIncrease = false
#Whether to use Time Alive to increase Age. Enable only one option
timeBasedIncrease = false
#How much time in ticks for a player to advance to the next Age Rank. Count is reset on Rank Up
ticksForNextAge = [72000, 144000, 288000, 576000, 1152000]
#How many entities infected for next Age Rank. Count is reset on Rank Up
infectedForNextAge = [30, 45, 70, 100, 200]
#How much each age rank increases damage by adding on to base damage. Set all to 0 to disable completely.
ageDamageIncrease = [0.0, 1.0, 2.0, 3.0, 5.0, 6.0]
#How many entities drained for next Age Rank. Count is reset on Rank Up
drainedForNextAge = [10, 25, 40, 70, 100]
#The Age Rank at which a vampire gains step assist. Set to 0 to disable.
#Range: 0 ~ 5
stepAssistLevel = 2
#Whether Age affects Blood Exhaustion
ageAffectsBloodExhaustion = true
#How much each rank affects Blood Exhaustion Rate (Blood Drain), lower numbers are a lower decrease in exhaustion, higher numbers decrease exhaustion, values above 1 will cause 0 blood drain. Set all to 0 to have no change in exhaustion rate. Negative Numbers can be used for inverse effect
ageExhaustionEffect = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5]
#Whether Advanced Vampires should spawn with an Age Tier
advancedVampireAge = true
#When enabled, there is a chance to randomly get the Bad Omen effect as a High Age Vampire
highAgeOmen = true
#Whether Age Rank affects healing
ageHealingAffect = true
#How much each rank multiplies healing, this affects all types of healing
ageHealingMultiplier = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0]
#Whether Age Rank affects how much damage Hunter mobs do
shouldAgeIncreaseHunterMobDamage = true
#How much each rank multiplies damage from hunters, this only affects damage from hunter mobs, not players
damageMultiplierFromHunters = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0]

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#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player
#Whether hunters can age.
hunterAgeing = true
#Whether hunters receive increased mining speed based on age
hunterMiningSpeed = true
#At what age should a hunter be able to use Seniority Oil
#Range: 0 ~ 5
seniorityOilAge = 2
#At what age should a hunter gain Step Assist
#Range: 0 ~ 5
hunterStepAssistAge = 4
#At what age should a hunter gain Faster Regeneration
#Range: 0 ~ 5
fasterRegeneration = 3
#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves
#Range: 0 ~ 99
pettyHuntWorth = 1
#How much a common hunt is worth. These are things like advanced vampires or beast werewolves
#Range: 0 ~ 99
commonHuntWorth = 3
#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves
#Range: 0 ~ 99
greaterHuntWorth = 5
#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up
huntedforNextAge = [20, 40, 80, 160, 250]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0]
#How much faster a hunter is at each age rank. This is additive, not a multiplier
movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035]
#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier
xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much food exhaustion is multiplied by based on age
fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0]
#How much more damage seniority oil does to each age rank
seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5]
#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely.
ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0]
#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means
#Whether tainted blood mechanic is enabled
taintedBloodAvailable = true
#Whether the sun affects tainted blood hunters
sunAffectTainted = true
#The speed at which sun effect negative effects are gained.
taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4]
#At what tainted blood cumulative age is a hunter affected by the sun
#Range: 0 ~ 10
taintedSunAffectAge = 9
#How many ticks before a hunter eligible for sun damage gains weakness effect
#Range: > 1
sunWeaknessTicks = 600
#How many ticks before a hunter eligible for sun damage gains slowness effect
#Range: > 1
sunSlownessTicks = 2400
#How many ticks before a hunter eligible for sun damage gains slowness three effect
#Range: > 1
sunSlownessTwhreeTicks = 3200
#How many ticks before a hunter eligible for sun damage begins to take damage
#Range: > 1
sunDamageTicks = 3600
#How many ticks before a hunter eligible for sun damage gains blindness effect
#Range: > 1
sunBlindnessTicks = 6400
#Base amount of ticks tainted blood bonus lasts for
#Range: > 1
temporaryTaintedBloodBaseTicks = 3600
#Max sun tick
#Range: > 1
maxTicksInSun = 10000
#At what age can a hunter use tainted blood
#Range: 0 ~ 5
taintedBloodBottleAge = 2
#At what tainted blood cumulative age is a hunter affected by holy water
#Range: 0 ~ 10
taintedBloodHolyWaterAffectedAge = 7
#At what cumulative age does a hunter begin to get worse trade deals
#Range: 0 ~ 10
taintedBloodWorseTradeDealsAge = 7
#Damage bonus at each cumulative age rank
taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0]
#How much damage from fire is multiplied by
taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5]
#Max health bonus at each age rank
taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0]
#Movement speed bonuses at each age rank
taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04]
#How the price of villager trades are multiplied by baesd on tainted blood age
taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable
hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35]
#Whether teleport action is enabled / disabled
hunterTeleportAction = true
#At what cumulative tainted age can a hunter use the teleport action
#Range: 0 ~ 10
hunterTeleportActionAge = 8
#Cooldown of hunter teleport action in seconds
#Range: > 1
hunterTeleportActionCooldown = 20
#Max range of hunter teleport action
#Range: 1 ~ 1000
hunterTeleportActionMaxDistance = 35
#Whether limited bat mode is available
hunterLimitedBatModeAction = true
#Whether limited bat mode is affected by the sun
sunAffectLimitedBatMode = false
#At what cumulative tainted age can a hunter use the limited bat mode
#Range: 0 ~ 10
limitedBatModeAge = 10
#Cooldown of limited bat mode in seconds
#Range: > 1
limitedBatModeCooldown = 120
#Duration of limited bat mode in seconds
#Range: 1 ~ 1000
limitedBatModeDuration = 240
#Additional exhaustion added while in bat mode.
#Range: 0.0 ~ 0.05
limitedBatExhaustion = 0.00800000037997961

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#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player
#Whether hunters can age.
hunterAgeing = true
#Whether hunters receive increased mining speed based on age
hunterMiningSpeed = true
#At what age should a hunter be able to use Seniority Oil
#Range: 0 ~ 5
seniorityOilAge = 2
#At what age should a hunter gain Step Assist
#Range: 0 ~ 5
hunterStepAssistAge = 4
#At what age should a hunter gain Faster Regeneration
#Range: 0 ~ 5
fasterRegeneration = 3
#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves
#Range: 0 ~ 99
pettyHuntWorth = 1
#How much a common hunt is worth. These are things like advanced vampires or beast werewolves
#Range: 0 ~ 99
commonHuntWorth = 3
#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves
#Range: 0 ~ 99
greaterHuntWorth = 5
#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up
huntedforNextAge = [20, 40, 80, 160, 250]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0]
#How much faster a hunter is at each age rank. This is additive, not a multiplier
movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035]
#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier
xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much food exhaustion is multiplied by based on age
fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0]
#How much more damage seniority oil does to each age rank
seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5]
#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely.
ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0]
#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means
#Whether tainted blood mechanic is enabled
taintedBloodAvailable = true
#Whether the sun affects tainted blood hunters
sunAffectTainted = true
#The speed at which sun effect negative effects are gained.
taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4]
#At what tainted blood cumulative age is a hunter affected by the sun
#Range: 0 ~ 10
taintedSunAffectAge = 9
#How many ticks before a hunter eligible for sun damage gains weakness effect
#Range: > 1
sunWeaknessTicks = 600
#How many ticks before a hunter eligible for sun damage gains slowness effect
#Range: > 1
sunSlownessTicks = 2400
#How many ticks before a hunter eligible for sun damage gains slowness three effect
#Range: > 1
sunSlownessTwhreeTicks = 3200
#How many ticks before a hunter eligible for sun damage begins to take damage
#Range: > 1
sunDamageTicks = 3600
#How many ticks before a hunter eligible for sun damage gains blindness effect
#Range: > 1
sunBlindnessTicks = 6400
#Base amount of ticks tainted blood bonus lasts for
#Range: > 1
temporaryTaintedBloodBaseTicks = 3600
#Max sun tick
#Range: > 1
maxTicksInSun = 10000
#At what age can a hunter use tainted blood
#Range: 0 ~ 5
taintedBloodBottleAge = 2
#At what tainted blood cumulative age is a hunter affected by holy water
#Range: 0 ~ 10
taintedBloodHolyWaterAffectedAge = 7
#At what cumulative age does a hunter begin to get worse trade deals
#Range: 0 ~ 10
taintedBloodWorseTradeDealsAge = 7
#Damage bonus at each cumulative age rank
taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0]
#How much damage from fire is multiplied by
taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5]
#Max health bonus at each age rank
taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0]
#Movement speed bonuses at each age rank
taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04]
#How the price of villager trades are multiplied by baesd on tainted blood age
taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable
hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35]
#Whether teleport action is enabled / disabled
hunterTeleportAction = true
#At what cumulative tainted age can a hunter use the teleport action
#Range: 0 ~ 10
hunterTeleportActionAge = 8
#Cooldown of hunter teleport action in seconds
#Range: > 1
hunterTeleportActionCooldown = 20
#Max range of hunter teleport action
#Range: 1 ~ 1000
hunterTeleportActionMaxDistance = 35
#Whether limited bat mode is available
hunterLimitedBatModeAction = true
#Whether limited bat mode is affected by the sun
sunAffectLimitedBatMode = false
#At what cumulative tainted age can a hunter use the limited bat mode
#Range: 0 ~ 10
limitedBatModeAge = 10
#Cooldown of limited bat mode in seconds
#Range: > 1
limitedBatModeCooldown = 120
#Duration of limited bat mode in seconds
#Range: 1 ~ 1000
limitedBatModeDuration = 240
#Additional exhaustion added while in bat mode.
#Range: 0.0 ~ 0.05
limitedBatExhaustion = 0.00800000037997961

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"The #waila:blacklist tag rule can not be removed"
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"minecraft:fireball",

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#Disables the fur border at the screen edge in werewolf form
disableScreenFurRendering = false
#Disables fangs crosshair when you can bite in werewolf form
disableFangCrosshairRendering = false

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[common_server]
#Only considered if terrablender installed. Heigher values increase Werewolf region weight (likelyhood to appear)
#Range: 1 ~ 1000
werewolfHeavenWeightTerrablender = 2
#Disable werewolf heaven generation
disableWerewolfHeaven = false
#Weight of silver ore spawning
#Range: 0 ~ 256
silverOreWeight = 30

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#Don't put comments; they get removed
#Tue Oct 10 22:30:59 UTC 2023
#Sun Oct 15 01:51:00 UTC 2023
max-super-pickaxe-size=5
use-inventory-creative-override=false
use-inventory-override=false

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{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "allow"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "never"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 100
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 1
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "sum"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
}
{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "allow"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "never"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 100
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 1
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "sum"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
}

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@ -160,7 +160,7 @@
#Range: 0.1 ~ 5.0
guardhealthmult = 2.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = true
pvp_mode = false
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10
daysuntilpirateshipsdespawn = 3

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@ -1,287 +0,0 @@
[player]
#Level based damage attribute modifier
#Range: 0.0 ~ 10.0
werewolf_damage = 1.0
#Level based speed attribute modifier
#Range: 0.0 ~ 5.0
werewolf_speed_amount = 0.2
#Level based armor toughness attribute modifier
#Range: 0.0 ~ 10.0
werewolf_armor_toughness = 3.0
#Level based claw damage attribute modifier
#Range: 0.0 ~ 2.147483647E9
werewolf_claw_damage = 2.0
#Cooldown of bite attack (in ticks)
#Range: > 5
bite_cooldown = 120
[mobProps]
[mobProps.werewolf]
#Range: 0.0 ~ 1.7976931348623157E308
werewolf_attack_damage = 3.0
#Range: 0.0 ~ 1.7976931348623157E308
werewolf_attack_damage_pl = 1.0
#Range: 10.0 ~ 1.7976931348623157E308
werewolf_max_health = 30.0
#Range: 0.0 ~ 1.7976931348623157E308
werewolf_max_health_pl = 3.0
#Range: 0.1 ~ 2.0
werewolf_speed = 0.3
#Time until a werewolf turns back human
#In Seconds
#Range: > 10
werewolf_transform_duration = 25
[mobProps.human_werewolf]
#Range: 0.0 ~ 1.7976931348623157E308
human_werewolf_attack_damage = 3.0
#Range: 10.0 ~ 1.7976931348623157E308
human_werewolf_max_health = 30.0
#Range: 0.1 ~ 2.0
human_werewolf_speed = 0.36
[skills]
[skills.werewolf_form]
#Time a player can stay in werewolf form
#In seconds
#Range: > 1
werewolf_form_time_limit = 80
[skills.werewolf_form.human_form]
human_form_enabled = true
#In seconds
#Range: 0 ~ 10000
human_form_cooldown = 0
#Range: 0.0 ~ 5.0
human_form_speed_amount = 0.2
#Range: 0.0 ~ 20.0
human_form_armor = 5.0
#Range: 0.0 ~ 10.0
human_form_armor_toughness = 2.0
[skills.werewolf_form.beast_form]
beast_form_enabled = true
#In seconds
#Range: 0 ~ 10000
beast_form_cooldown = 0
#Range: 0.0 ~ 5.0
beast_form_speed_amount = 0.4
#Range: 0.0 ~ 100.0
beast_form_attack_damage = 3.0
#Range: 0.0 ~ 20.0
beast_form_armor = 20.0
#Range: 0.0 ~ 10.0
beast_form_armor_toughness = 8.0
#Range: 0.0 ~ 20.0
beast_form_health = 8.0
#Range: 0.0 ~ 1.7976931348623157E308
beast_form_bite_damage = 4.0
[skills.werewolf_form.survival_form]
survival_form_enabled = true
#In seconds
#Range: 0 ~ 10000
survival_form_cooldown = 0
#Range: 0.0 ~ 5.0
survival_form_speed_amount = 0.5
#Range: 0.0 ~ 100.0
survival_form_attack_damage = 1.5
#Range: 0.0 ~ 20.0
survival_form_armor = 16.0
#Range: 0.0 ~ 10.0
survival_form_armor_toughness = 6.0
#Range: 0.0 ~ 1.7976931348623157E308
survival_form_bite_damage = 3.0
#Range: 0.0 ~ 1.7976931348623157E308
survival_form_health = 4.0
[skills.howling]
howling_enabled = true
#Range: 0.0 ~ 5.0
howling_attackspeed_amount = 2.0
#In seconds
#Range: > 1
howling_cooldown = 35
#Howling effect duration
#In seconds
#Range: > 1
howling_duration = 10
#Duration that cancels new howling effects
#In seconds
#Range: > 1
howling_disabled_duration = 10
[skills.bite]
bite_enabled = true
#In seconds
#Range: > 0
bite_cooldown = 5
[skills.health]
#Range: 0.0 ~ 10.0
health_amount = 5.0
[skills.health_reg]
#Range: 0.0 ~ 1.0
health_reg_modifier = 0.2
[skills.resistance]
#Range: 0.0 ~ 10.0
resistance_amount = 3.0
[skills.speed]
#Range: 0.0 ~ 1.0
speed_amount = 0.013
[skills.rage]
rage_enabled = true
#In seconds
#Range: > 0
rage_duration = 10
#In seconds
#Range: > 0
rage_cooldown = 30
#Range: 0.0 ~ 1.7976931348623157E308
rage_bite_damage = 4.0
[skills.sense]
sense_enabled = true
#Range: 1 ~ 400
sense_radius = 25
#In seconds
#Range: > 1
sense_duration = 30
#In seconds
#Range: > 1
sense_cooldown = 90
[skills.stun_bite]
#In ticks
#Range: > 0
stun_bite_duration = 30
[skills.bleeding_bite]
#In ticks
#Range: > 0
bleeding_bite_duration = 100
[skills.better_claws]
#Range: 0.0 ~ 2.147483647E9
better_claw_damage = 1.0
[skills.fear_action]
fear_action_enabled = true
#In seconds
#Range: > 1
fear_action_cooldown = 25
[skills.hide_name]
hide_name_enabled = true
#In seconds
#Range: > 1
hide_name_cooldown = 1
#Intended for unlimited usage
#In ticks
#Range: > 1
hide_name_duration = 2147483647
[skills.leap]
leap_enabled = true
#In seconds
#Range: > 1
leap_cooldown = 6
[skills.sixth_sense]
sixth_sense_enabled = true
#In seconds
#Range: > 1
sixth_sense_cooldown = 30
#Intended for unlimited usage
#In ticks
#Range: > 1
sixth_sense_duration = 2147483647
[skills.wolf_pack]
wolf_pack_enabled = true
#In seconds
#Range: > 1
wolf_pack_cooldown = 120
#In seconds
#Range: > 1
wolf_pack_wolf_duration = 25
#Spawned wolves when the wolf pack skill is unlocked
#Range: 0 ~ 10
wolf_pack_wolf_amount = 2
[skills."movement tactics"]
#Doge chance for the movement tactics skill
#Range: 0.0 ~ 1.0
movement_tactics_doge_chance = 0.25
[skills.thick_fur]
#Multiplier for the default damage reduction of the werewolf fur
#Range: 1.0 ~ 10.0
thick_fur_multiplier = 1.5
[potions]
#How much a Werewolf should be weakened by the silver effect
#Range: -1.0 ~ 0.0
silverStatsReduction = -0.3
#How much damage the bleeding effect should do per damaging tick
#Range: 0.0 ~ 1.7976931348623157E308
bleedingEffectDamage = 0.4
[util]
#in seconds
#Range: > 1
silverBoldEffectDuration = 6
#The duration of the silver effect when attacking with a silver item
#in ticks
#Range: > 1
silverItemEffectDuration = 30
#if skeletons should ignore werewolves
skeletonIgnoreWerewolves = true
[refinements]
#Increased doge chance for movement tactics skill
#Range: 0.0 ~ 1.0
greater_doge_chance = 0.1
#Increased wolf spawning for the howling action
#Range: 0 ~ 5
more_wolves = 1
#In Seconds
#Range: > 0
werewolf_form_duration_general_1 = 20
#In Seconds
#Range: > 0
werewolf_form_duration_general_2 = 40
#In Seconds
#Range: > 0
werewolf_form_duration_survival_1 = 20
#In Seconds
#Range: > 0
werewolf_form_duration_survival_2 = 30
#In Seconds
#Range: > 0
werewolf_form_duration_beast_1 = 20
#In Seconds
#Range: > 0
werewolf_form_duration_beast_2 = 30
#In Ticks
#Range: > 0
rage_fury_timer_extend = 60
#In Ticks
#Range: > 0
stun_bite_duration_extend = 20
[oils]
#the amount of hits the oil stays on the weapon
#Range: > 1
silverOil1Duration = 15
#the amount of hits the oil stays on the weapon
#Range: > 1
silverOil2Duration = 40

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@ -1,25 +0,0 @@
#Additional biomes the player can have unlimited time in werewolf form. Use biome ids e.g. ["minecraft:mesa", "minecraft:plains"]
werewolfFormFreeFormBiomes = []
[infection]
#Disable the ability to infect a player with Lupus Sanguinem by using a werewolf tooth
disableWerewolfToothInfection = false
#Chance that a mob bite infects a player with Lupus Sanguinem
#Range: 0.0 ~ 1.0
mobBiteInfectChance = 0.05
#Chance that a player bite infects a player with Lupus Sanguinem
#Range: 0.0 ~ 1.0
playerBiteInfectChance = 0.1
[meat]
#Add edible items that should be considered as meat.
#Format: ["minecraft:cooked_beef", "minecraft:cooked_mutton"]
customMeatItems = []
#Add edible items that should be considered as raw meat. Items should also be included in 'customMeatItems'
#Format: ["minecraft:beef", "minecraft:rabbit"]
customRawMeatItems = []
[disable]
#[DEPRECATED] use disableWerewolfToothInfection
disableToothInfection = false

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@ -19,4 +19,4 @@ OR
- Use the "Pull Requests" tab on the main repository to make a pull request.
Please make your request to merge into dev, not main. The pipeline is your repo/branch -> dev -> main.
- Once your request has been reviewed, if approved, it will be merged with the dev branch.
- After final testing of dev branch with all pending changes merged, one of the co-devs will make merge Dev into Main and export the pack.
- When preparing a release after final testing of dev branch with all pending changes merged, one of the co-devs will make merge Dev into Main and export the pack.