118 lines
5.3 KiB
TOML
118 lines
5.3 KiB
TOML
#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player
|
|
#Whether hunters can age.
|
|
hunterAgeing = true
|
|
#Whether hunters receive increased mining speed based on age
|
|
hunterMiningSpeed = true
|
|
#At what age should a hunter be able to use Seniority Oil
|
|
#Range: 0 ~ 5
|
|
seniorityOilAge = 2
|
|
#At what age should a hunter gain Step Assist
|
|
#Range: 0 ~ 5
|
|
hunterStepAssistAge = 4
|
|
#At what age should a hunter gain Faster Regeneration
|
|
#Range: 0 ~ 5
|
|
fasterRegeneration = 3
|
|
#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves
|
|
#Range: 0 ~ 99
|
|
pettyHuntWorth = 1
|
|
#How much a common hunt is worth. These are things like advanced vampires or beast werewolves
|
|
#Range: 0 ~ 99
|
|
commonHuntWorth = 3
|
|
#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves
|
|
#Range: 0 ~ 99
|
|
greaterHuntWorth = 5
|
|
#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up
|
|
huntedforNextAge = [20, 40, 80, 160, 250]
|
|
#Max Health Increase for each rank. This is addition, not multiplier based
|
|
maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0]
|
|
#How much faster a hunter is at each age rank. This is additive, not a multiplier
|
|
movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035]
|
|
#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier
|
|
xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
|
|
#How much food exhaustion is multiplied by based on age
|
|
fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0]
|
|
#How much more damage seniority oil does to each age rank
|
|
seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5]
|
|
#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely.
|
|
ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0]
|
|
#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means
|
|
#Whether tainted blood mechanic is enabled
|
|
taintedBloodAvailable = true
|
|
#Whether the sun affects tainted blood hunters
|
|
sunAffectTainted = true
|
|
#The speed at which sun effect negative effects are gained.
|
|
taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4]
|
|
#At what tainted blood cumulative age is a hunter affected by the sun
|
|
#Range: 0 ~ 10
|
|
taintedSunAffectAge = 9
|
|
#How many ticks before a hunter eligible for sun damage gains weakness effect
|
|
#Range: > 1
|
|
sunWeaknessTicks = 600
|
|
#How many ticks before a hunter eligible for sun damage gains slowness effect
|
|
#Range: > 1
|
|
sunSlownessTicks = 2400
|
|
#How many ticks before a hunter eligible for sun damage gains slowness three effect
|
|
#Range: > 1
|
|
sunSlownessTwhreeTicks = 3200
|
|
#How many ticks before a hunter eligible for sun damage begins to take damage
|
|
#Range: > 1
|
|
sunDamageTicks = 3600
|
|
#How many ticks before a hunter eligible for sun damage gains blindness effect
|
|
#Range: > 1
|
|
sunBlindnessTicks = 6400
|
|
#Base amount of ticks tainted blood bonus lasts for
|
|
#Range: > 1
|
|
temporaryTaintedBloodBaseTicks = 3600
|
|
#Max sun tick
|
|
#Range: > 1
|
|
maxTicksInSun = 10000
|
|
#At what age can a hunter use tainted blood
|
|
#Range: 0 ~ 5
|
|
taintedBloodBottleAge = 2
|
|
#At what tainted blood cumulative age is a hunter affected by holy water
|
|
#Range: 0 ~ 10
|
|
taintedBloodHolyWaterAffectedAge = 7
|
|
#At what cumulative age does a hunter begin to get worse trade deals
|
|
#Range: 0 ~ 10
|
|
taintedBloodWorseTradeDealsAge = 7
|
|
#Damage bonus at each cumulative age rank
|
|
taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0]
|
|
#How much damage from fire is multiplied by
|
|
taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5]
|
|
#Max health bonus at each age rank
|
|
taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0]
|
|
#Movement speed bonuses at each age rank
|
|
taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04]
|
|
#How the price of villager trades are multiplied by baesd on tainted blood age
|
|
taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
|
|
#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable
|
|
hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35]
|
|
#Whether teleport action is enabled / disabled
|
|
hunterTeleportAction = true
|
|
#At what cumulative tainted age can a hunter use the teleport action
|
|
#Range: 0 ~ 10
|
|
hunterTeleportActionAge = 8
|
|
#Cooldown of hunter teleport action in seconds
|
|
#Range: > 1
|
|
hunterTeleportActionCooldown = 20
|
|
#Max range of hunter teleport action
|
|
#Range: 1 ~ 1000
|
|
hunterTeleportActionMaxDistance = 35
|
|
#Whether limited bat mode is available
|
|
hunterLimitedBatModeAction = true
|
|
#Whether limited bat mode is affected by the sun
|
|
sunAffectLimitedBatMode = false
|
|
#At what cumulative tainted age can a hunter use the limited bat mode
|
|
#Range: 0 ~ 10
|
|
limitedBatModeAge = 10
|
|
#Cooldown of limited bat mode in seconds
|
|
#Range: > 1
|
|
limitedBatModeCooldown = 120
|
|
#Duration of limited bat mode in seconds
|
|
#Range: 1 ~ 1000
|
|
limitedBatModeDuration = 240
|
|
#Additional exhaustion added while in bat mode.
|
|
#Range: 0.0 ~ 0.05
|
|
limitedBatExhaustion = 0.00800000037997961
|
|
|