Adding files from config

Adding files from config
This commit is contained in:
Kris Clough 2023-10-02 02:07:53 +00:00
parent ff80410a36
commit 6c1ca7b888
5 changed files with 130 additions and 0 deletions

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[overrides]
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
replaceFDItemGroup = false

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[Smoke]
#Affects probability of coloring smoke by chimneys
#Range: 0.0 ~ 1.0
coloringFactor = 0.1
#Maximum smoke particles that can be rendered at scene.
#If exceeded, smoke amount will be reduced proportionally for each rendered chimney
#Range: 0 ~ 2000
maxRenderedParticlesAmount = 800
#If true, smoke particles will collide with obstacles
canCollide = true
#If true, all emitters will produce smoke even without connected chimneys
emitWithoutChimney = true
#Whether to colorize smoke particles or not
colorize = true
#Use vanilla smoke particles for compatibility with some mods.
#Limitations: no wind, no coloring, no collisions
useVanillaSmokeParticles = false

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[Smoke]
#Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
defaultColor = 0
#Maximum smoke particles amount per chimney
#Range: 1 ~ 100
maxAmount = 16
#Maximum smoke blow out distance
#Range: 0.0 ~ 20.0
maxIntencity = 4.0
#Maximum smoke particles scale
#Range: 1.0 ~ 10.0
maxScale = 2.5
#Maximum smoke particles render distance
#Range: 16 ~ 256
maxRenderDistance = 128
#Whether to replace vanilla smoke particles from a campfire or not
replaceVanillaCampfireSmoke = true
[Paint]
#Whether a bucket of water is required to be in the player's inventory in order to paint
requiresWaterBucket = true
#Whether a dye is required to be in the player's inventory in order to paint
requiresDye = true
[Pipe]
#Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once
#Range: 1 ~ 128
maxPipesAtOnce = 8
[Pump]
#If set to True, the redstone signal will turn the pump off instead of turning it on
invertedRedstoneSignal = false
[Pump.ForgeEnergy]
#Whether Forge Energy is required or not
enabled = false
#Maximum amount of energy that can be held
#Range: 0 ~ 100000
capacity = 10000
#Amount of energy consumed per operation or second
#Range: 0 ~ 1000
consumption = 50

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[client]
#If true, displays tooltips, added by Advanced Netherite, with perks client-side. True by default.
showTooltips = true
#If true, displays a (color) matching durability bar underneath the item when damaged. False by default.
matchingDurabilityBars = false
#If true, enables a search bar in the Advanced Netherite creative tab. False by default.
enableSearchBarInCreativeTab = false
#If true, forcefully disables support for Detail Armor Bar mod. Requires the game to be restarted. False by default.
forceDisableDetailArmorBarSupport = false

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[common]
#Configure properties related to armor perks here
[common.armor_perks]
#Configure properties related to Netherite-Iron armor here
[common.armor_perks.netherite_iron_armor]
#If true, Phantoms behave neutral towards players wearing Netherite-Iron armor. True by default.
ironPhantomPassiveArmor = true
#If true, Piglins behave neutral towards players wearing Netherite-Iron armor. False by default.
ironPiglinPassiveArmor = false
#If true, Endermen behave neutral towards players wearing Netherite-Iron armor. False by default.
ironEndermanPassiveArmor = false
#Configure properties related to Netherite-Gold armor here
[common.armor_perks.netherite_gold_armor]
#If true, Phantoms behave neutral towards players wearing Netherite-Gold armor. False by default.
goldPhantomPassiveArmor = false
#If true, Piglins behave neutral towards players wearing Netherite-Gold armor. True by default.
goldPiglinPassiveArmor = true
#If true, Endermen behave neutral towards players wearing Netherite-Gold armor. False by default.
goldEndermanPassiveArmor = false
#Configure properties related to Netherite-Emerald armor here
[common.armor_perks.netherite_emerald_armor]
#If true, Phantoms behave neutral towards players wearing Netherite-Emerald armor. False by default.
emeraldPhantomPassiveArmor = false
#If true, Piglins behave neutral towards players wearing Netherite-Emerald armor. False by default.
emeraldPiglinPassiveArmor = false
#If true, Endermen behave neutral towards players wearing Netherite-Emerald armor. True by default.
emeraldEndermanPassiveArmor = true
#Configure properties related to Netherite-Diamond armor here
[common.armor_perks.netherite_diamond_armor]
#If true, Phantoms behave neutral towards players wearing Netherite-Diamond armor. False by default.
diamondPhantomPassiveArmor = false
#If true, Piglins behave neutral towards players wearing Netherite-Diamond armor. True by default.
diamondPiglinPassiveArmor = true
#If true, Endermen behave neutral towards players wearing Netherite-Diamond armor. True by default.
diamondEndermanPassiveArmor = true
#Configure properties related to additional drop perks here. Drop chances can be modified using a datapack.
[common.additional_drops]
#If true, enables additional crop drops for hoes. True by default.
enableAdditionalCropDrops = true
#If true, enables additional ore drops for pickaxes. Pickaxes with Silk Touch remain unaffected. True by default.
enableAdditionalOreDrops = true
#If true, enables additional ore drops for swords. True by default.
enableAdditionalMobDrops = true