diff --git a/client/config/abnormals_delight-common.toml b/client/config/abnormals_delight-common.toml new file mode 100644 index 0000000..0e013a2 --- /dev/null +++ b/client/config/abnormals_delight-common.toml @@ -0,0 +1,5 @@ + +[overrides] + #Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups + replaceFDItemGroup = false + diff --git a/client/config/adchimneys-client.toml b/client/config/adchimneys-client.toml new file mode 100644 index 0000000..0129eaf --- /dev/null +++ b/client/config/adchimneys-client.toml @@ -0,0 +1,19 @@ + +[Smoke] + #Affects probability of coloring smoke by chimneys + #Range: 0.0 ~ 1.0 + coloringFactor = 0.1 + #Maximum smoke particles that can be rendered at scene. + #If exceeded, smoke amount will be reduced proportionally for each rendered chimney + #Range: 0 ~ 2000 + maxRenderedParticlesAmount = 800 + #If true, smoke particles will collide with obstacles + canCollide = true + #If true, all emitters will produce smoke even without connected chimneys + emitWithoutChimney = true + #Whether to colorize smoke particles or not + colorize = true + #Use vanilla smoke particles for compatibility with some mods. + #Limitations: no wind, no coloring, no collisions + useVanillaSmokeParticles = false + diff --git a/client/config/adchimneys-common.toml b/client/config/adchimneys-common.toml new file mode 100644 index 0000000..2263ee5 --- /dev/null +++ b/client/config/adchimneys-common.toml @@ -0,0 +1,44 @@ + +[Smoke] + #Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) + defaultColor = 0 + #Maximum smoke particles amount per chimney + #Range: 1 ~ 100 + maxAmount = 16 + #Maximum smoke blow out distance + #Range: 0.0 ~ 20.0 + maxIntencity = 4.0 + #Maximum smoke particles scale + #Range: 1.0 ~ 10.0 + maxScale = 2.5 + #Maximum smoke particles render distance + #Range: 16 ~ 256 + maxRenderDistance = 128 + #Whether to replace vanilla smoke particles from a campfire or not + replaceVanillaCampfireSmoke = true + +[Paint] + #Whether a bucket of water is required to be in the player's inventory in order to paint + requiresWaterBucket = true + #Whether a dye is required to be in the player's inventory in order to paint + requiresDye = true + +[Pipe] + #Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once + #Range: 1 ~ 128 + maxPipesAtOnce = 8 + +[Pump] + #If set to True, the redstone signal will turn the pump off instead of turning it on + invertedRedstoneSignal = false + + [Pump.ForgeEnergy] + #Whether Forge Energy is required or not + enabled = false + #Maximum amount of energy that can be held + #Range: 0 ~ 100000 + capacity = 10000 + #Amount of energy consumed per operation or second + #Range: 0 ~ 1000 + consumption = 50 + diff --git a/client/config/advancednetherite-client.toml b/client/config/advancednetherite-client.toml new file mode 100644 index 0000000..fb8963a --- /dev/null +++ b/client/config/advancednetherite-client.toml @@ -0,0 +1,11 @@ + +[client] + #If true, displays tooltips, added by Advanced Netherite, with perks client-side. True by default. + showTooltips = true + #If true, displays a (color) matching durability bar underneath the item when damaged. False by default. + matchingDurabilityBars = false + #If true, enables a search bar in the Advanced Netherite creative tab. False by default. + enableSearchBarInCreativeTab = false + #If true, forcefully disables support for Detail Armor Bar mod. Requires the game to be restarted. False by default. + forceDisableDetailArmorBarSupport = false + diff --git a/client/config/advancednetherite-common.toml b/client/config/advancednetherite-common.toml new file mode 100644 index 0000000..04473a1 --- /dev/null +++ b/client/config/advancednetherite-common.toml @@ -0,0 +1,51 @@ + +[common] + + #Configure properties related to armor perks here + [common.armor_perks] + + #Configure properties related to Netherite-Iron armor here + [common.armor_perks.netherite_iron_armor] + #If true, Phantoms behave neutral towards players wearing Netherite-Iron armor. True by default. + ironPhantomPassiveArmor = true + #If true, Piglins behave neutral towards players wearing Netherite-Iron armor. False by default. + ironPiglinPassiveArmor = false + #If true, Endermen behave neutral towards players wearing Netherite-Iron armor. False by default. + ironEndermanPassiveArmor = false + + #Configure properties related to Netherite-Gold armor here + [common.armor_perks.netherite_gold_armor] + #If true, Phantoms behave neutral towards players wearing Netherite-Gold armor. False by default. + goldPhantomPassiveArmor = false + #If true, Piglins behave neutral towards players wearing Netherite-Gold armor. True by default. + goldPiglinPassiveArmor = true + #If true, Endermen behave neutral towards players wearing Netherite-Gold armor. False by default. + goldEndermanPassiveArmor = false + + #Configure properties related to Netherite-Emerald armor here + [common.armor_perks.netherite_emerald_armor] + #If true, Phantoms behave neutral towards players wearing Netherite-Emerald armor. False by default. + emeraldPhantomPassiveArmor = false + #If true, Piglins behave neutral towards players wearing Netherite-Emerald armor. False by default. + emeraldPiglinPassiveArmor = false + #If true, Endermen behave neutral towards players wearing Netherite-Emerald armor. True by default. + emeraldEndermanPassiveArmor = true + + #Configure properties related to Netherite-Diamond armor here + [common.armor_perks.netherite_diamond_armor] + #If true, Phantoms behave neutral towards players wearing Netherite-Diamond armor. False by default. + diamondPhantomPassiveArmor = false + #If true, Piglins behave neutral towards players wearing Netherite-Diamond armor. True by default. + diamondPiglinPassiveArmor = true + #If true, Endermen behave neutral towards players wearing Netherite-Diamond armor. True by default. + diamondEndermanPassiveArmor = true + + #Configure properties related to additional drop perks here. Drop chances can be modified using a datapack. + [common.additional_drops] + #If true, enables additional crop drops for hoes. True by default. + enableAdditionalCropDrops = true + #If true, enables additional ore drops for pickaxes. Pickaxes with Silk Touch remain unaffected. True by default. + enableAdditionalOreDrops = true + #If true, enables additional ore drops for swords. True by default. + enableAdditionalMobDrops = true +