Adding files from config
Adding files from config
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client/config/abnormals_delight-common.toml
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client/config/abnormals_delight-common.toml
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[overrides]
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#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
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replaceFDItemGroup = false
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client/config/adchimneys-client.toml
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client/config/adchimneys-client.toml
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[Smoke]
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#Affects probability of coloring smoke by chimneys
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#Range: 0.0 ~ 1.0
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coloringFactor = 0.1
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#Maximum smoke particles that can be rendered at scene.
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#If exceeded, smoke amount will be reduced proportionally for each rendered chimney
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#Range: 0 ~ 2000
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maxRenderedParticlesAmount = 800
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#If true, smoke particles will collide with obstacles
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canCollide = true
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#If true, all emitters will produce smoke even without connected chimneys
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emitWithoutChimney = true
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#Whether to colorize smoke particles or not
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colorize = true
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#Use vanilla smoke particles for compatibility with some mods.
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#Limitations: no wind, no coloring, no collisions
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useVanillaSmokeParticles = false
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client/config/adchimneys-common.toml
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client/config/adchimneys-common.toml
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[Smoke]
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#Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
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defaultColor = 0
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#Maximum smoke particles amount per chimney
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#Range: 1 ~ 100
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maxAmount = 16
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#Maximum smoke blow out distance
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#Range: 0.0 ~ 20.0
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maxIntencity = 4.0
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#Maximum smoke particles scale
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#Range: 1.0 ~ 10.0
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maxScale = 2.5
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#Maximum smoke particles render distance
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#Range: 16 ~ 256
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maxRenderDistance = 128
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#Whether to replace vanilla smoke particles from a campfire or not
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replaceVanillaCampfireSmoke = true
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[Paint]
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#Whether a bucket of water is required to be in the player's inventory in order to paint
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requiresWaterBucket = true
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#Whether a dye is required to be in the player's inventory in order to paint
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requiresDye = true
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[Pipe]
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#Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once
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#Range: 1 ~ 128
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maxPipesAtOnce = 8
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[Pump]
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#If set to True, the redstone signal will turn the pump off instead of turning it on
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invertedRedstoneSignal = false
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[Pump.ForgeEnergy]
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#Whether Forge Energy is required or not
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enabled = false
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#Maximum amount of energy that can be held
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#Range: 0 ~ 100000
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capacity = 10000
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#Amount of energy consumed per operation or second
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#Range: 0 ~ 1000
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consumption = 50
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11
client/config/advancednetherite-client.toml
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client/config/advancednetherite-client.toml
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[client]
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#If true, displays tooltips, added by Advanced Netherite, with perks client-side. True by default.
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showTooltips = true
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#If true, displays a (color) matching durability bar underneath the item when damaged. False by default.
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matchingDurabilityBars = false
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#If true, enables a search bar in the Advanced Netherite creative tab. False by default.
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enableSearchBarInCreativeTab = false
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#If true, forcefully disables support for Detail Armor Bar mod. Requires the game to be restarted. False by default.
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forceDisableDetailArmorBarSupport = false
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client/config/advancednetherite-common.toml
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client/config/advancednetherite-common.toml
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[common]
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#Configure properties related to armor perks here
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[common.armor_perks]
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#Configure properties related to Netherite-Iron armor here
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[common.armor_perks.netherite_iron_armor]
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#If true, Phantoms behave neutral towards players wearing Netherite-Iron armor. True by default.
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ironPhantomPassiveArmor = true
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#If true, Piglins behave neutral towards players wearing Netherite-Iron armor. False by default.
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ironPiglinPassiveArmor = false
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#If true, Endermen behave neutral towards players wearing Netherite-Iron armor. False by default.
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ironEndermanPassiveArmor = false
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#Configure properties related to Netherite-Gold armor here
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[common.armor_perks.netherite_gold_armor]
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#If true, Phantoms behave neutral towards players wearing Netherite-Gold armor. False by default.
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goldPhantomPassiveArmor = false
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#If true, Piglins behave neutral towards players wearing Netherite-Gold armor. True by default.
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goldPiglinPassiveArmor = true
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#If true, Endermen behave neutral towards players wearing Netherite-Gold armor. False by default.
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goldEndermanPassiveArmor = false
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#Configure properties related to Netherite-Emerald armor here
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[common.armor_perks.netherite_emerald_armor]
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#If true, Phantoms behave neutral towards players wearing Netherite-Emerald armor. False by default.
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emeraldPhantomPassiveArmor = false
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#If true, Piglins behave neutral towards players wearing Netherite-Emerald armor. False by default.
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emeraldPiglinPassiveArmor = false
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#If true, Endermen behave neutral towards players wearing Netherite-Emerald armor. True by default.
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emeraldEndermanPassiveArmor = true
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#Configure properties related to Netherite-Diamond armor here
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[common.armor_perks.netherite_diamond_armor]
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#If true, Phantoms behave neutral towards players wearing Netherite-Diamond armor. False by default.
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diamondPhantomPassiveArmor = false
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#If true, Piglins behave neutral towards players wearing Netherite-Diamond armor. True by default.
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diamondPiglinPassiveArmor = true
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#If true, Endermen behave neutral towards players wearing Netherite-Diamond armor. True by default.
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diamondEndermanPassiveArmor = true
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#Configure properties related to additional drop perks here. Drop chances can be modified using a datapack.
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[common.additional_drops]
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#If true, enables additional crop drops for hoes. True by default.
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enableAdditionalCropDrops = true
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#If true, enables additional ore drops for pickaxes. Pickaxes with Silk Touch remain unaffected. True by default.
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enableAdditionalOreDrops = true
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#If true, enables additional ore drops for swords. True by default.
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enableAdditionalMobDrops = true
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