Updating configs to current server actual

This commit is contained in:
Kris Clough 2023-10-24 16:47:01 -04:00
parent 7fb65f6106
commit 0fa7794ea2
16 changed files with 160 additions and 456 deletions

View File

@ -1,5 +1,5 @@
#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Tue Oct 10 22:30:16 UTC 2023
#Sun Oct 15 01:50:24 UTC 2023
int.ocean_warn_temple.separation=25
int.ocean_ruin_pillager.spacing=50
int.ocean_temple_quad.spacing=50

View File

@ -1,3 +1,3 @@
#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Tue Oct 10 22:30:16 UTC 2023
#Sun Oct 15 01:50:24 UTC 2023
boolean.creative.enable_item_group_ferret=false

View File

@ -1,90 +0,0 @@
#Whether dying resets Age
deathReset = true
#Intended to be a replacement for other forms of ageing, though will work with them. Overrides the mechanic to always begin at Level 1. Ranks can be gained by drinking blood of more powerful vampires. Highly recommended to turn off Death Reset and to make sure Advanced Vampire Age is turned on. More information on GitHub Readme or Curseforge Page
sireingMechanic = false
#Whether vampires should be immune to the effects of Powdered Snow. Applies to ALL vampires
powderedSnowImmunity = true
#Whether high Age Rank vampires can walk on water
ageWaterWalking = true
#Age rank a vampire must be to walk on water
#Range: 0 ~ 5
ageWaterWalkingRank = 4
#What Age Rank a vampire must be to use the Celerity Action
#Range: 0 ~ 5
celerityActionRank = 1
#Cooldown of the Celerity action in seconds
#Range: 20 ~ 36000
celerityActionCooldown = 60
#Speed Multiplier provided by Celerity Action
#Range: 1.0 ~ 5.0
celerityActionMultiplier = 1.025
#Duration of the Celerity action in seconds
#Range: 1 ~ 36000
celerityBloodActionDuration = 8
#Whether the Celerity action is available for Aged Vampires
celerityBloodAction = true
#What Age Rank a vampire must be to use the Blood Tap Action
#Range: 0 ~ 5
drainBloodActionRank = 3
#Cooldown of the Blood Tap action in seconds
#Range: 1 ~ 36000
drainBloodActionCooldown = 150
#Duration of the Blood Tap action in seconds
#Range: 1 ~ 36000
drainBloodActionDuration = 10
#Whether the Blood Tap action is available for Aged Vampires
drainBloodAction = true
#For any config with a list of 6 numbers, the very first number refers to a vampire with no age rank and the second number is the first age rank.
#The level at which the age mechanic begins, Level 4 is the minimum age to have access to the Infect Action
#Range: 0 ~ 14
levelToBeginAgeMechanic = 14
#The percentage, as a decimal, of how likely an advanced vampire is to get each rank with advanced vampire ages enabled
percentageAdvancedVampireAges = [0.5, 0.3, 0.1, 0.08, 0.02]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 6.0, 8.0, 10.0, 12.0, 14.0]
#Whether Age makes a difference on Trade Prices
doesAgeAffectPrices = true
#Makes running out of blood harsher on vampire, scaling with age
harsherOutOfBlood = false
#How much each rank affects Villager trade prices.
ageAffectTradePrices = [1.0, 1.1, 1.25, 1.5, 1.75, 2.0]
#If enabled, vampire rage will nullify increased damage from generic vampire weakness reduction
rageModeWeaknessToggle = true
#How much each rank reduces/increases generic vampire weakness damage sources (such as Fire) in terms of how much the damage is divided by. Set all to 1 to have no change, use decimal values to increase damage
genericVampireWeaknessReduction = [1.0, 1.0, 0.95, 0.9, 0.75, 0.5]
#How much each rank reduces/increases Sun Damage in terms of how much the sun damage is divided by. Set all to 1 to have no change, use decimal values to increase sun damage
sunDamageReduction = [1.0, 1.5, 2.0, 3.0, 4.0, 5.0]
#Whether to use Number of Bites to increase Age. Enable only one option
infectionBasedIncrease = true
#Whether to use fully draining villagers of blood to increase Age. Enable only one option
drainBasedIncrease = false
#Whether to use Time Alive to increase Age. Enable only one option
timeBasedIncrease = false
#How much time in ticks for a player to advance to the next Age Rank. Count is reset on Rank Up
ticksForNextAge = [72000, 144000, 288000, 576000, 1152000]
#How many entities infected for next Age Rank. Count is reset on Rank Up
infectedForNextAge = [30, 45, 70, 100, 200]
#How much each age rank increases damage by adding on to base damage. Set all to 0 to disable completely.
ageDamageIncrease = [0.0, 1.0, 2.0, 3.0, 5.0, 6.0]
#How many entities drained for next Age Rank. Count is reset on Rank Up
drainedForNextAge = [10, 25, 40, 70, 100]
#The Age Rank at which a vampire gains step assist. Set to 0 to disable.
#Range: 0 ~ 5
stepAssistLevel = 2
#Whether Age affects Blood Exhaustion
ageAffectsBloodExhaustion = true
#How much each rank affects Blood Exhaustion Rate (Blood Drain), lower numbers are a lower decrease in exhaustion, higher numbers decrease exhaustion, values above 1 will cause 0 blood drain. Set all to 0 to have no change in exhaustion rate. Negative Numbers can be used for inverse effect
ageExhaustionEffect = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5]
#Whether Advanced Vampires should spawn with an Age Tier
advancedVampireAge = true
#When enabled, there is a chance to randomly get the Bad Omen effect as a High Age Vampire
highAgeOmen = true
#Whether Age Rank affects healing
ageHealingAffect = true
#How much each rank multiplies healing, this affects all types of healing
ageHealingMultiplier = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0]
#Whether Age Rank affects how much damage Hunter mobs do
shouldAgeIncreaseHunterMobDamage = true
#How much each rank multiplies damage from hunters, this only affects damage from hunter mobs, not players
damageMultiplierFromHunters = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0]

View File

@ -1,117 +0,0 @@
#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player
#Whether hunters can age.
hunterAgeing = true
#Whether hunters receive increased mining speed based on age
hunterMiningSpeed = true
#At what age should a hunter be able to use Seniority Oil
#Range: 0 ~ 5
seniorityOilAge = 2
#At what age should a hunter gain Step Assist
#Range: 0 ~ 5
hunterStepAssistAge = 4
#At what age should a hunter gain Faster Regeneration
#Range: 0 ~ 5
fasterRegeneration = 3
#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves
#Range: 0 ~ 99
pettyHuntWorth = 1
#How much a common hunt is worth. These are things like advanced vampires or beast werewolves
#Range: 0 ~ 99
commonHuntWorth = 3
#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves
#Range: 0 ~ 99
greaterHuntWorth = 5
#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up
huntedforNextAge = [20, 40, 80, 160, 250]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0]
#How much faster a hunter is at each age rank. This is additive, not a multiplier
movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035]
#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier
xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much food exhaustion is multiplied by based on age
fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0]
#How much more damage seniority oil does to each age rank
seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5]
#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely.
ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0]
#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means
#Whether tainted blood mechanic is enabled
taintedBloodAvailable = true
#Whether the sun affects tainted blood hunters
sunAffectTainted = true
#The speed at which sun effect negative effects are gained.
taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4]
#At what tainted blood cumulative age is a hunter affected by the sun
#Range: 0 ~ 10
taintedSunAffectAge = 9
#How many ticks before a hunter eligible for sun damage gains weakness effect
#Range: > 1
sunWeaknessTicks = 600
#How many ticks before a hunter eligible for sun damage gains slowness effect
#Range: > 1
sunSlownessTicks = 2400
#How many ticks before a hunter eligible for sun damage gains slowness three effect
#Range: > 1
sunSlownessTwhreeTicks = 3200
#How many ticks before a hunter eligible for sun damage begins to take damage
#Range: > 1
sunDamageTicks = 3600
#How many ticks before a hunter eligible for sun damage gains blindness effect
#Range: > 1
sunBlindnessTicks = 6400
#Base amount of ticks tainted blood bonus lasts for
#Range: > 1
temporaryTaintedBloodBaseTicks = 3600
#Max sun tick
#Range: > 1
maxTicksInSun = 10000
#At what age can a hunter use tainted blood
#Range: 0 ~ 5
taintedBloodBottleAge = 2
#At what tainted blood cumulative age is a hunter affected by holy water
#Range: 0 ~ 10
taintedBloodHolyWaterAffectedAge = 7
#At what cumulative age does a hunter begin to get worse trade deals
#Range: 0 ~ 10
taintedBloodWorseTradeDealsAge = 7
#Damage bonus at each cumulative age rank
taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0]
#How much damage from fire is multiplied by
taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5]
#Max health bonus at each age rank
taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0]
#Movement speed bonuses at each age rank
taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04]
#How the price of villager trades are multiplied by baesd on tainted blood age
taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable
hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35]
#Whether teleport action is enabled / disabled
hunterTeleportAction = true
#At what cumulative tainted age can a hunter use the teleport action
#Range: 0 ~ 10
hunterTeleportActionAge = 8
#Cooldown of hunter teleport action in seconds
#Range: > 1
hunterTeleportActionCooldown = 20
#Max range of hunter teleport action
#Range: 1 ~ 1000
hunterTeleportActionMaxDistance = 35
#Whether limited bat mode is available
hunterLimitedBatModeAction = true
#Whether limited bat mode is affected by the sun
sunAffectLimitedBatMode = false
#At what cumulative tainted age can a hunter use the limited bat mode
#Range: 0 ~ 10
limitedBatModeAge = 10
#Cooldown of limited bat mode in seconds
#Range: > 1
limitedBatModeCooldown = 120
#Duration of limited bat mode in seconds
#Range: 1 ~ 1000
limitedBatModeDuration = 240
#Additional exhaustion added while in bat mode.
#Range: 0.0 ~ 0.05
limitedBatExhaustion = 0.00800000037997961

View File

@ -1,117 +0,0 @@
#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player
#Whether hunters can age.
hunterAgeing = true
#Whether hunters receive increased mining speed based on age
hunterMiningSpeed = true
#At what age should a hunter be able to use Seniority Oil
#Range: 0 ~ 5
seniorityOilAge = 2
#At what age should a hunter gain Step Assist
#Range: 0 ~ 5
hunterStepAssistAge = 4
#At what age should a hunter gain Faster Regeneration
#Range: 0 ~ 5
fasterRegeneration = 3
#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves
#Range: 0 ~ 99
pettyHuntWorth = 1
#How much a common hunt is worth. These are things like advanced vampires or beast werewolves
#Range: 0 ~ 99
commonHuntWorth = 3
#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves
#Range: 0 ~ 99
greaterHuntWorth = 5
#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up
huntedforNextAge = [20, 40, 80, 160, 250]
#Max Health Increase for each rank. This is addition, not multiplier based
maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0]
#How much faster a hunter is at each age rank. This is additive, not a multiplier
movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035]
#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier
xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much food exhaustion is multiplied by based on age
fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0]
#How much more damage seniority oil does to each age rank
seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5]
#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely.
ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0]
#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means
#Whether tainted blood mechanic is enabled
taintedBloodAvailable = true
#Whether the sun affects tainted blood hunters
sunAffectTainted = true
#The speed at which sun effect negative effects are gained.
taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4]
#At what tainted blood cumulative age is a hunter affected by the sun
#Range: 0 ~ 10
taintedSunAffectAge = 9
#How many ticks before a hunter eligible for sun damage gains weakness effect
#Range: > 1
sunWeaknessTicks = 600
#How many ticks before a hunter eligible for sun damage gains slowness effect
#Range: > 1
sunSlownessTicks = 2400
#How many ticks before a hunter eligible for sun damage gains slowness three effect
#Range: > 1
sunSlownessTwhreeTicks = 3200
#How many ticks before a hunter eligible for sun damage begins to take damage
#Range: > 1
sunDamageTicks = 3600
#How many ticks before a hunter eligible for sun damage gains blindness effect
#Range: > 1
sunBlindnessTicks = 6400
#Base amount of ticks tainted blood bonus lasts for
#Range: > 1
temporaryTaintedBloodBaseTicks = 3600
#Max sun tick
#Range: > 1
maxTicksInSun = 10000
#At what age can a hunter use tainted blood
#Range: 0 ~ 5
taintedBloodBottleAge = 2
#At what tainted blood cumulative age is a hunter affected by holy water
#Range: 0 ~ 10
taintedBloodHolyWaterAffectedAge = 7
#At what cumulative age does a hunter begin to get worse trade deals
#Range: 0 ~ 10
taintedBloodWorseTradeDealsAge = 7
#Damage bonus at each cumulative age rank
taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0]
#How much damage from fire is multiplied by
taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5]
#Max health bonus at each age rank
taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0]
#Movement speed bonuses at each age rank
taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04]
#How the price of villager trades are multiplied by baesd on tainted blood age
taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0]
#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable
hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35]
#Whether teleport action is enabled / disabled
hunterTeleportAction = true
#At what cumulative tainted age can a hunter use the teleport action
#Range: 0 ~ 10
hunterTeleportActionAge = 8
#Cooldown of hunter teleport action in seconds
#Range: > 1
hunterTeleportActionCooldown = 20
#Max range of hunter teleport action
#Range: 1 ~ 1000
hunterTeleportActionMaxDistance = 35
#Whether limited bat mode is available
hunterLimitedBatModeAction = true
#Whether limited bat mode is affected by the sun
sunAffectLimitedBatMode = false
#At what cumulative tainted age can a hunter use the limited bat mode
#Range: 0 ~ 10
limitedBatModeAge = 10
#Cooldown of limited bat mode in seconds
#Range: > 1
limitedBatModeCooldown = 120
#Duration of limited bat mode in seconds
#Range: 1 ~ 1000
limitedBatModeDuration = 240
#Additional exhaustion added while in bat mode.
#Range: 0.0 ~ 0.05
limitedBatExhaustion = 0.00800000037997961

View File

@ -12,11 +12,15 @@
"The #waila:blacklist tag rule can not be removed"
],
"blocks": [
"#waila:blacklist",
"minecraft:barrier",
"minecraft:structure_void"
],
"blockEntityTypes": [],
"blockEntityTypes": [
"#waila:blacklist"
],
"entityTypes": [
"#waila:blacklist",
"minecraft:area_effect_cloud",
"minecraft:experience_orb",
"minecraft:fireball",

View File

@ -10,7 +10,13 @@
"",
"The #waila:extra/energy_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
"blocks": [
"#waila:extra/energy_blacklist"
],
"blockEntityTypes": [
"#waila:extra/energy_blacklist"
],
"entityTypes": [
"#waila:extra/energy_blacklist"
]
}

View File

@ -10,7 +10,13 @@
"",
"The #waila:extra/fluid_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
"blocks": [
"#waila:extra/fluid_blacklist"
],
"blockEntityTypes": [
"#waila:extra/fluid_blacklist"
],
"entityTypes": [
"#waila:extra/fluid_blacklist"
]
}

View File

@ -10,7 +10,13 @@
"",
"The #waila:extra/item_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
"blocks": [
"#waila:extra/item_blacklist"
],
"blockEntityTypes": [
"#waila:extra/item_blacklist"
],
"entityTypes": [
"#waila:extra/item_blacklist"
]
}

View File

@ -10,7 +10,13 @@
"",
"The #waila:extra/progress_blacklist tag rule can not be removed"
],
"blocks": [],
"blockEntityTypes": [],
"entityTypes": []
"blocks": [
"#waila:extra/progress_blacklist"
],
"blockEntityTypes": [
"#waila:extra/progress_blacklist"
],
"entityTypes": [
"#waila:extra/progress_blacklist"
]
}

View File

@ -1,5 +1,5 @@
#Don't put comments; they get removed
#Tue Oct 10 22:30:59 UTC 2023
#Sun Oct 15 01:51:00 UTC 2023
max-super-pickaxe-size=5
use-inventory-creative-override=false
use-inventory-override=false

View File

@ -160,7 +160,7 @@
#Range: 0.1 ~ 5.0
guardhealthmult = 2.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = true
pvp_mode = false
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10
daysuntilpirateshipsdespawn = 3