diff --git a/Client/mods/Werewolves-1.20.1-1.1.0.1.jar b/Client/mods/Werewolves-1.20.1-1.1.0.1.jar deleted file mode 100644 index 337dc02..0000000 Binary files a/Client/mods/Werewolves-1.20.1-1.1.0.1.jar and /dev/null differ diff --git a/Server/config/awesomedungeonocean_1.properties b/Server/config/awesomedungeonocean_1.properties index 273326e..55d7112 100644 --- a/Server/config/awesomedungeonocean_1.properties +++ b/Server/config/awesomedungeonocean_1.properties @@ -1,5 +1,5 @@ #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) -#Tue Oct 10 22:30:16 UTC 2023 +#Sun Oct 15 01:50:24 UTC 2023 int.ocean_warn_temple.separation=25 int.ocean_ruin_pillager.spacing=50 int.ocean_temple_quad.spacing=50 diff --git a/Server/config/libraryferret_1.properties b/Server/config/libraryferret_1.properties index e0e3394..cdb5090 100644 --- a/Server/config/libraryferret_1.properties +++ b/Server/config/libraryferret_1.properties @@ -1,3 +1,3 @@ #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) -#Tue Oct 10 22:30:16 UTC 2023 +#Sun Oct 15 01:50:24 UTC 2023 boolean.creative.enable_item_group_ferret=false diff --git a/Server/config/luckperms/luckperms-h2-v2.mv.db b/Server/config/luckperms/luckperms-h2-v2.mv.db index 4459fdd..d1fc06d 100644 Binary files a/Server/config/luckperms/luckperms-h2-v2.mv.db and b/Server/config/luckperms/luckperms-h2-v2.mv.db differ diff --git a/Server/config/vampiricageing-common-1.toml.bak b/Server/config/vampiricageing-common-1.toml.bak deleted file mode 100644 index af4682e..0000000 --- a/Server/config/vampiricageing-common-1.toml.bak +++ /dev/null @@ -1,90 +0,0 @@ -#Whether dying resets Age -deathReset = true -#Intended to be a replacement for other forms of ageing, though will work with them. Overrides the mechanic to always begin at Level 1. Ranks can be gained by drinking blood of more powerful vampires. Highly recommended to turn off Death Reset and to make sure Advanced Vampire Age is turned on. More information on GitHub Readme or Curseforge Page -sireingMechanic = false -#Whether vampires should be immune to the effects of Powdered Snow. Applies to ALL vampires -powderedSnowImmunity = true -#Whether high Age Rank vampires can walk on water -ageWaterWalking = true -#Age rank a vampire must be to walk on water -#Range: 0 ~ 5 -ageWaterWalkingRank = 4 -#What Age Rank a vampire must be to use the Celerity Action -#Range: 0 ~ 5 -celerityActionRank = 1 -#Cooldown of the Celerity action in seconds -#Range: 20 ~ 36000 -celerityActionCooldown = 60 -#Speed Multiplier provided by Celerity Action -#Range: 1.0 ~ 5.0 -celerityActionMultiplier = 1.025 -#Duration of the Celerity action in seconds -#Range: 1 ~ 36000 -celerityBloodActionDuration = 8 -#Whether the Celerity action is available for Aged Vampires -celerityBloodAction = true -#What Age Rank a vampire must be to use the Blood Tap Action -#Range: 0 ~ 5 -drainBloodActionRank = 3 -#Cooldown of the Blood Tap action in seconds -#Range: 1 ~ 36000 -drainBloodActionCooldown = 150 -#Duration of the Blood Tap action in seconds -#Range: 1 ~ 36000 -drainBloodActionDuration = 10 -#Whether the Blood Tap action is available for Aged Vampires -drainBloodAction = true -#For any config with a list of 6 numbers, the very first number refers to a vampire with no age rank and the second number is the first age rank. -#The level at which the age mechanic begins, Level 4 is the minimum age to have access to the Infect Action -#Range: 0 ~ 14 -levelToBeginAgeMechanic = 14 -#The percentage, as a decimal, of how likely an advanced vampire is to get each rank with advanced vampire ages enabled -percentageAdvancedVampireAges = [0.5, 0.3, 0.1, 0.08, 0.02] -#Max Health Increase for each rank. This is addition, not multiplier based -maxHealthIncrease = [0.0, 6.0, 8.0, 10.0, 12.0, 14.0] -#Whether Age makes a difference on Trade Prices -doesAgeAffectPrices = true -#Makes running out of blood harsher on vampire, scaling with age -harsherOutOfBlood = false -#How much each rank affects Villager trade prices. -ageAffectTradePrices = [1.0, 1.1, 1.25, 1.5, 1.75, 2.0] -#If enabled, vampire rage will nullify increased damage from generic vampire weakness reduction -rageModeWeaknessToggle = true -#How much each rank reduces/increases generic vampire weakness damage sources (such as Fire) in terms of how much the damage is divided by. Set all to 1 to have no change, use decimal values to increase damage -genericVampireWeaknessReduction = [1.0, 1.0, 0.95, 0.9, 0.75, 0.5] -#How much each rank reduces/increases Sun Damage in terms of how much the sun damage is divided by. Set all to 1 to have no change, use decimal values to increase sun damage -sunDamageReduction = [1.0, 1.5, 2.0, 3.0, 4.0, 5.0] -#Whether to use Number of Bites to increase Age. Enable only one option -infectionBasedIncrease = true -#Whether to use fully draining villagers of blood to increase Age. Enable only one option -drainBasedIncrease = false -#Whether to use Time Alive to increase Age. Enable only one option -timeBasedIncrease = false -#How much time in ticks for a player to advance to the next Age Rank. Count is reset on Rank Up -ticksForNextAge = [72000, 144000, 288000, 576000, 1152000] -#How many entities infected for next Age Rank. Count is reset on Rank Up -infectedForNextAge = [30, 45, 70, 100, 200] -#How much each age rank increases damage by adding on to base damage. Set all to 0 to disable completely. -ageDamageIncrease = [0.0, 1.0, 2.0, 3.0, 5.0, 6.0] -#How many entities drained for next Age Rank. Count is reset on Rank Up -drainedForNextAge = [10, 25, 40, 70, 100] -#The Age Rank at which a vampire gains step assist. Set to 0 to disable. -#Range: 0 ~ 5 -stepAssistLevel = 2 -#Whether Age affects Blood Exhaustion -ageAffectsBloodExhaustion = true -#How much each rank affects Blood Exhaustion Rate (Blood Drain), lower numbers are a lower decrease in exhaustion, higher numbers decrease exhaustion, values above 1 will cause 0 blood drain. Set all to 0 to have no change in exhaustion rate. Negative Numbers can be used for inverse effect -ageExhaustionEffect = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5] -#Whether Advanced Vampires should spawn with an Age Tier -advancedVampireAge = true -#When enabled, there is a chance to randomly get the Bad Omen effect as a High Age Vampire -highAgeOmen = true -#Whether Age Rank affects healing -ageHealingAffect = true -#How much each rank multiplies healing, this affects all types of healing -ageHealingMultiplier = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0] -#Whether Age Rank affects how much damage Hunter mobs do -shouldAgeIncreaseHunterMobDamage = true -#How much each rank multiplies damage from hunters, this only affects damage from hunter mobs, not players -damageMultiplierFromHunters = [1.0, 1.0, 1.0, 1.5, 1.75, 2.0] - diff --git a/Server/config/vampiricageing-hunterAgeing-1.toml.bak b/Server/config/vampiricageing-hunterAgeing-1.toml.bak deleted file mode 100644 index b310623..0000000 --- a/Server/config/vampiricageing-hunterAgeing-1.toml.bak +++ /dev/null @@ -1,117 +0,0 @@ -#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player -#Whether hunters can age. -hunterAgeing = true -#Whether hunters receive increased mining speed based on age -hunterMiningSpeed = true -#At what age should a hunter be able to use Seniority Oil -#Range: 0 ~ 5 -seniorityOilAge = 2 -#At what age should a hunter gain Step Assist -#Range: 0 ~ 5 -hunterStepAssistAge = 4 -#At what age should a hunter gain Faster Regeneration -#Range: 0 ~ 5 -fasterRegeneration = 3 -#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves -#Range: 0 ~ 99 -pettyHuntWorth = 1 -#How much a common hunt is worth. These are things like advanced vampires or beast werewolves -#Range: 0 ~ 99 -commonHuntWorth = 3 -#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves -#Range: 0 ~ 99 -greaterHuntWorth = 5 -#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up -huntedforNextAge = [20, 40, 80, 160, 250] -#Max Health Increase for each rank. This is addition, not multiplier based -maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0] -#How much faster a hunter is at each age rank. This is additive, not a multiplier -movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035] -#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier -xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0] -#How much food exhaustion is multiplied by based on age -fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0] -#How much more damage seniority oil does to each age rank -seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5] -#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely. -ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0] -#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means -#Whether tainted blood mechanic is enabled -taintedBloodAvailable = true -#Whether the sun affects tainted blood hunters -sunAffectTainted = true -#The speed at which sun effect negative effects are gained. -taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4] -#At what tainted blood cumulative age is a hunter affected by the sun -#Range: 0 ~ 10 -taintedSunAffectAge = 9 -#How many ticks before a hunter eligible for sun damage gains weakness effect -#Range: > 1 -sunWeaknessTicks = 600 -#How many ticks before a hunter eligible for sun damage gains slowness effect -#Range: > 1 -sunSlownessTicks = 2400 -#How many ticks before a hunter eligible for sun damage gains slowness three effect -#Range: > 1 -sunSlownessTwhreeTicks = 3200 -#How many ticks before a hunter eligible for sun damage begins to take damage -#Range: > 1 -sunDamageTicks = 3600 -#How many ticks before a hunter eligible for sun damage gains blindness effect -#Range: > 1 -sunBlindnessTicks = 6400 -#Base amount of ticks tainted blood bonus lasts for -#Range: > 1 -temporaryTaintedBloodBaseTicks = 3600 -#Max sun tick -#Range: > 1 -maxTicksInSun = 10000 -#At what age can a hunter use tainted blood -#Range: 0 ~ 5 -taintedBloodBottleAge = 2 -#At what tainted blood cumulative age is a hunter affected by holy water -#Range: 0 ~ 10 -taintedBloodHolyWaterAffectedAge = 7 -#At what cumulative age does a hunter begin to get worse trade deals -#Range: 0 ~ 10 -taintedBloodWorseTradeDealsAge = 7 -#Damage bonus at each cumulative age rank -taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0] -#How much damage from fire is multiplied by -taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5] -#Max health bonus at each age rank -taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0] -#Movement speed bonuses at each age rank -taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04] -#How the price of villager trades are multiplied by baesd on tainted blood age -taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0] -#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable -hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35] -#Whether teleport action is enabled / disabled -hunterTeleportAction = true -#At what cumulative tainted age can a hunter use the teleport action -#Range: 0 ~ 10 -hunterTeleportActionAge = 8 -#Cooldown of hunter teleport action in seconds -#Range: > 1 -hunterTeleportActionCooldown = 20 -#Max range of hunter teleport action -#Range: 1 ~ 1000 -hunterTeleportActionMaxDistance = 35 -#Whether limited bat mode is available -hunterLimitedBatModeAction = true -#Whether limited bat mode is affected by the sun -sunAffectLimitedBatMode = false -#At what cumulative tainted age can a hunter use the limited bat mode -#Range: 0 ~ 10 -limitedBatModeAge = 10 -#Cooldown of limited bat mode in seconds -#Range: > 1 -limitedBatModeCooldown = 120 -#Duration of limited bat mode in seconds -#Range: 1 ~ 1000 -limitedBatModeDuration = 240 -#Additional exhaustion added while in bat mode. -#Range: 0.0 ~ 0.05 -limitedBatExhaustion = 0.00800000037997961 - diff --git a/Server/config/vampiricageing-hunterAgeing-2.toml.bak b/Server/config/vampiricageing-hunterAgeing-2.toml.bak deleted file mode 100644 index 85b5101..0000000 --- a/Server/config/vampiricageing-hunterAgeing-2.toml.bak +++ /dev/null @@ -1,117 +0,0 @@ -#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player -#Whether hunters can age. -hunterAgeing = true -#Whether hunters receive increased mining speed based on age -hunterMiningSpeed = true -#At what age should a hunter be able to use Seniority Oil -#Range: 0 ~ 5 -seniorityOilAge = 2 -#At what age should a hunter gain Step Assist -#Range: 0 ~ 5 -hunterStepAssistAge = 4 -#At what age should a hunter gain Faster Regeneration -#Range: 0 ~ 5 -fasterRegeneration = 3 -#How much a petty hunt is worth. These are things like basic versions of vampires or survivalist werewolves -#Range: 0 ~ 99 -pettyHuntWorth = 1 -#How much a common hunt is worth. These are things like advanced vampires or beast werewolves -#Range: 0 ~ 99 -commonHuntWorth = 3 -#How much a greater hunt is worth. These are things like vampire barons or alpha werewolves -#Range: 0 ~ 99 -greaterHuntWorth = 5 -#How many points worth of devoured entities are needed to increase Age Rank. Count is reset on Rank Up -huntedforNextAge = [20, 40, 80, 160, 250] -#Max Health Increase for each rank. This is addition, not multiplier based -maxHealthIncrease = [0.0, 2.0, 2.0, 4.0, 4.0, 6.0] -#How much faster a hunter is at each age rank. This is additive, not a multiplier -movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035] -#How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier -xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0] -#How much food exhaustion is multiplied by based on age -fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.0] -#How much more damage seniority oil does to each age rank -seniorityOilDamageBonus = [0.0, 0.0, 1.0, 1.25, 1.75, 2.5] -#How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely. -ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0] -#The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the last value 10, which means -#Whether tainted blood mechanic is enabled -taintedBloodAvailable = true -#Whether the sun affects tainted blood hunters -sunAffectTainted = true -#The speed at which sun effect negative effects are gained. -taintedSunAgeBadnessMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4] -#At what tainted blood cumulative age is a hunter affected by the sun -#Range: 0 ~ 10 -taintedSunAffectAge = 9 -#How many ticks before a hunter eligible for sun damage gains weakness effect -#Range: > 1 -sunWeaknessTicks = 600 -#How many ticks before a hunter eligible for sun damage gains slowness effect -#Range: > 1 -sunSlownessTicks = 2400 -#How many ticks before a hunter eligible for sun damage gains slowness three effect -#Range: > 1 -sunSlownessTwhreeTicks = 3200 -#How many ticks before a hunter eligible for sun damage begins to take damage -#Range: > 1 -sunDamageTicks = 3600 -#How many ticks before a hunter eligible for sun damage gains blindness effect -#Range: > 1 -sunBlindnessTicks = 6400 -#Base amount of ticks tainted blood bonus lasts for -#Range: > 1 -temporaryTaintedBloodBaseTicks = 3600 -#Max sun tick -#Range: > 1 -maxTicksInSun = 10000 -#At what age can a hunter use tainted blood -#Range: 0 ~ 5 -taintedBloodBottleAge = 2 -#At what tainted blood cumulative age is a hunter affected by holy water -#Range: 0 ~ 10 -taintedBloodHolyWaterAffectedAge = 7 -#At what cumulative age does a hunter begin to get worse trade deals -#Range: 0 ~ 10 -taintedBloodWorseTradeDealsAge = 7 -#Damage bonus at each cumulative age rank -taintedDamageBonus = [0.0, 0.0, 0.0, 2.0, 2.0, 3.0, 4.0, 4.0, 5.0, 6.0, 8.0] -#How much damage from fire is multiplied by -taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5] -#Max health bonus at each age rank -taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 6.0, 8.0, 10.0, 12.0] -#Movement speed bonuses at each age rank -taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04] -#How the price of villager trades are multiplied by baesd on tainted blood age -taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0] -#How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable -hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35] -#Whether teleport action is enabled / disabled -hunterTeleportAction = true -#At what cumulative tainted age can a hunter use the teleport action -#Range: 0 ~ 10 -hunterTeleportActionAge = 8 -#Cooldown of hunter teleport action in seconds -#Range: > 1 -hunterTeleportActionCooldown = 20 -#Max range of hunter teleport action -#Range: 1 ~ 1000 -hunterTeleportActionMaxDistance = 35 -#Whether limited bat mode is available -hunterLimitedBatModeAction = true -#Whether limited bat mode is affected by the sun -sunAffectLimitedBatMode = false -#At what cumulative tainted age can a hunter use the limited bat mode -#Range: 0 ~ 10 -limitedBatModeAge = 10 -#Cooldown of limited bat mode in seconds -#Range: > 1 -limitedBatModeCooldown = 120 -#Duration of limited bat mode in seconds -#Range: 1 ~ 1000 -limitedBatModeDuration = 240 -#Additional exhaustion added while in bat mode. -#Range: 0.0 ~ 0.05 -limitedBatExhaustion = 0.00800000037997961 - diff --git a/Server/config/waila/blacklist.json b/Server/config/waila/blacklist.json index 789683a..0a0174f 100644 --- a/Server/config/waila/blacklist.json +++ b/Server/config/waila/blacklist.json @@ -12,11 +12,15 @@ "The #waila:blacklist tag rule can not be removed" ], "blocks": [ + "#waila:blacklist", "minecraft:barrier", "minecraft:structure_void" ], - "blockEntityTypes": [], + "blockEntityTypes": [ + "#waila:blacklist" + ], "entityTypes": [ + "#waila:blacklist", "minecraft:area_effect_cloud", "minecraft:experience_orb", "minecraft:fireball", diff --git a/Server/config/waila/extra/energy_blacklist.json b/Server/config/waila/extra/energy_blacklist.json index 69a4bec..b606586 100644 --- a/Server/config/waila/extra/energy_blacklist.json +++ b/Server/config/waila/extra/energy_blacklist.json @@ -10,7 +10,13 @@ "", "The #waila:extra/energy_blacklist tag rule can not be removed" ], - "blocks": [], - "blockEntityTypes": [], - "entityTypes": [] + "blocks": [ + "#waila:extra/energy_blacklist" + ], + "blockEntityTypes": [ + "#waila:extra/energy_blacklist" + ], + "entityTypes": [ + "#waila:extra/energy_blacklist" + ] } \ No newline at end of file diff --git a/Server/config/waila/extra/fluid_blacklist.json b/Server/config/waila/extra/fluid_blacklist.json index 8c78e89..c08fc5e 100644 --- a/Server/config/waila/extra/fluid_blacklist.json +++ b/Server/config/waila/extra/fluid_blacklist.json @@ -10,7 +10,13 @@ "", "The #waila:extra/fluid_blacklist tag rule can not be removed" ], - "blocks": [], - "blockEntityTypes": [], - "entityTypes": [] + "blocks": [ + "#waila:extra/fluid_blacklist" + ], + "blockEntityTypes": [ + "#waila:extra/fluid_blacklist" + ], + "entityTypes": [ + "#waila:extra/fluid_blacklist" + ] } \ No newline at end of file diff --git a/Server/config/waila/extra/item_blacklist.json b/Server/config/waila/extra/item_blacklist.json index cf44c7c..5d4fdbf 100644 --- a/Server/config/waila/extra/item_blacklist.json +++ b/Server/config/waila/extra/item_blacklist.json @@ -10,7 +10,13 @@ "", "The #waila:extra/item_blacklist tag rule can not be removed" ], - "blocks": [], - "blockEntityTypes": [], - "entityTypes": [] + "blocks": [ + "#waila:extra/item_blacklist" + ], + "blockEntityTypes": [ + "#waila:extra/item_blacklist" + ], + "entityTypes": [ + "#waila:extra/item_blacklist" + ] } \ No newline at end of file diff --git a/Server/config/waila/extra/progress_blacklist.json b/Server/config/waila/extra/progress_blacklist.json index ce0fb3a..a83ca83 100644 --- a/Server/config/waila/extra/progress_blacklist.json +++ b/Server/config/waila/extra/progress_blacklist.json @@ -10,7 +10,13 @@ "", "The #waila:extra/progress_blacklist tag rule can not be removed" ], - "blocks": [], - "blockEntityTypes": [], - "entityTypes": [] + "blocks": [ + "#waila:extra/progress_blacklist" + ], + "blockEntityTypes": [ + "#waila:extra/progress_blacklist" + ], + "entityTypes": [ + "#waila:extra/progress_blacklist" + ] } \ No newline at end of file diff --git a/Server/config/worldedit/worldedit.properties b/Server/config/worldedit/worldedit.properties index ff22eea..e4c867e 100644 --- a/Server/config/worldedit/worldedit.properties +++ b/Server/config/worldedit/worldedit.properties @@ -1,5 +1,5 @@ #Don't put comments; they get removed -#Tue Oct 10 22:30:59 UTC 2023 +#Sun Oct 15 01:51:00 UTC 2023 max-super-pickaxe-size=5 use-inventory-creative-override=false use-inventory-override=false diff --git a/Server/mods/Werewolves-1.20.1-1.1.0.1.jar b/Server/mods/Werewolves-1.20.1-1.1.0.1.jar deleted file mode 100644 index 337dc02..0000000 Binary files a/Server/mods/Werewolves-1.20.1-1.1.0.1.jar and /dev/null differ diff --git a/Server/world/serverconfig/ftbchunks-world.snbt b/Server/world/serverconfig/ftbchunks-world.snbt index c118ab3..143e3be 100644 --- a/Server/world/serverconfig/ftbchunks-world.snbt +++ b/Server/world/serverconfig/ftbchunks-world.snbt @@ -1,115 +1,115 @@ -{ - # Forced modes won't let players change their ally settings - # Default: "default" - # Valid values: "default", "forced_all", "forced_none" - ally_mode: "default" - - # Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod" - # Default: [] - claim_dimension_blacklist: [ ] - - # Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist". - # Default: [] - claim_dimension_whitelist: [ ] - - # Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading - # Default: false - disable_protection: false - - # Override to disable/enable fake players like miners and auto-clickers globally. - # Default will check this setting for each team - # Default: "check" - # Valid values: "check", "deny", "allow" - fake_players: "allow" - - # Minimap for clients connecting to this server will be disabled - # Default: false - force_disable_minimap: false - - # Control how force-loaded chunks work. - # NEVER: only allow chunk force-loading if the owning team has at least one online player. - # ALWAYS: always allow force-loading, even if no players are online. - # DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission. - # Default: "default" - # Valid values: "default", "always", "never" - force_load_mode: "never" - - # Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit. - # Default: 0 - # Range: 0 ~ 2147483647 - hard_team_claim_limit: 0 - - # Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit. - # Default: 0 - # Range: 0 ~ 2147483647 - hard_team_force_limit: 0 - - # If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map. - # Default: false - location_mode_override: false - - # Interval in ticks to send updates to clients with long-range player tracking data. - # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. - # Setting this to 0 disables long-range tracking. - # Default: 20 - # Range: 0 ~ 2147483647 - long_range_tracker_interval: 20 - - # Max claimed chunks. - # You can override this with FTB Ranks 'ftbchunks.max_claimed' permission - # Default: 500 - # Range: -∞ ~ +∞ - max_claimed_chunks: 100 - - # Max force loaded chunks. - # You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission - # Default: 25 - # Range: -∞ ~ +∞ - max_force_loaded_chunks: 1 - - # Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims. - # Prevents chunks being claimed indefinitely by teams who no longer play. - # Default of 0 means no automatic loss of claims. - # Default: 0.0 - # Range: 0.0 ~ 3650.0 - max_idle_days_before_unclaim: 0.0d - - # Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded. - # Prevents chunks being forceloaded indefinitely by teams who no longer play. - # Default of 0 means no automatic loss of forceloading. - # Default: 0.0 - # Range: 0.0 ~ 3650.0 - max_idle_days_before_unforce: 0.0d - - # Maximum time in days to keep logs of prevented fakeplayer access to a team's claims. - # Default: 7 - # Range: 1 ~ 2147483647 - max_prevented_log_age: 7 - - # Requires you to claim chunks in order to edit and interact with blocks - # Default: false - no_wilderness: false - - # Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting. - # Default: [] - no_wilderness_dimensions: [ ] - - # Method by which party claim & force-load limits are calculated. - # LARGEST: use the limits of the member with the largest limits - # SUM: add up all the members' limits - # OWNER: use the party owner's limits only - # AVERAGE: use the average of all members' limits. - # Default: "largest" - # Valid values: "largest", "owner", "sum", "average" - party_limit_mode: "sum" - - # When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined - # (Ghast fireballs are a common case - vanilla supplies a null entity source) - # Default: true - protect_unknown_explosions: true - - # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. - # Requires KubeJS and/or Gamestages to be installed. - # Default: false - require_game_stage: false -} +{ + # Forced modes won't let players change their ally settings + # Default: "default" + # Valid values: "default", "forced_all", "forced_none" + ally_mode: "default" + + # Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod" + # Default: [] + claim_dimension_blacklist: [ ] + + # Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist". + # Default: [] + claim_dimension_whitelist: [ ] + + # Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading + # Default: false + disable_protection: false + + # Override to disable/enable fake players like miners and auto-clickers globally. + # Default will check this setting for each team + # Default: "check" + # Valid values: "check", "deny", "allow" + fake_players: "allow" + + # Minimap for clients connecting to this server will be disabled + # Default: false + force_disable_minimap: false + + # Control how force-loaded chunks work. + # NEVER: only allow chunk force-loading if the owning team has at least one online player. + # ALWAYS: always allow force-loading, even if no players are online. + # DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission. + # Default: "default" + # Valid values: "default", "always", "never" + force_load_mode: "never" + + # Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit. + # Default: 0 + # Range: 0 ~ 2147483647 + hard_team_claim_limit: 0 + + # Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit. + # Default: 0 + # Range: 0 ~ 2147483647 + hard_team_force_limit: 0 + + # If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map. + # Default: false + location_mode_override: false + + # Interval in ticks to send updates to clients with long-range player tracking data. + # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. + # Setting this to 0 disables long-range tracking. + # Default: 20 + # Range: 0 ~ 2147483647 + long_range_tracker_interval: 20 + + # Max claimed chunks. + # You can override this with FTB Ranks 'ftbchunks.max_claimed' permission + # Default: 500 + # Range: -∞ ~ +∞ + max_claimed_chunks: 100 + + # Max force loaded chunks. + # You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission + # Default: 25 + # Range: -∞ ~ +∞ + max_force_loaded_chunks: 1 + + # Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims. + # Prevents chunks being claimed indefinitely by teams who no longer play. + # Default of 0 means no automatic loss of claims. + # Default: 0.0 + # Range: 0.0 ~ 3650.0 + max_idle_days_before_unclaim: 0.0d + + # Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded. + # Prevents chunks being forceloaded indefinitely by teams who no longer play. + # Default of 0 means no automatic loss of forceloading. + # Default: 0.0 + # Range: 0.0 ~ 3650.0 + max_idle_days_before_unforce: 0.0d + + # Maximum time in days to keep logs of prevented fakeplayer access to a team's claims. + # Default: 7 + # Range: 1 ~ 2147483647 + max_prevented_log_age: 7 + + # Requires you to claim chunks in order to edit and interact with blocks + # Default: false + no_wilderness: false + + # Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting. + # Default: [] + no_wilderness_dimensions: [ ] + + # Method by which party claim & force-load limits are calculated. + # LARGEST: use the limits of the member with the largest limits + # SUM: add up all the members' limits + # OWNER: use the party owner's limits only + # AVERAGE: use the average of all members' limits. + # Default: "largest" + # Valid values: "largest", "owner", "sum", "average" + party_limit_mode: "sum" + + # When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined + # (Ghast fireballs are a common case - vanilla supplies a null entity source) + # Default: true + protect_unknown_explosions: true + + # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. + # Requires KubeJS and/or Gamestages to be installed. + # Default: false + require_game_stage: false +} diff --git a/Server/world/serverconfig/minecolonies-server.toml b/Server/world/serverconfig/minecolonies-server.toml index c69cfc7..5372aec 100644 --- a/Server/world/serverconfig/minecolonies-server.toml +++ b/Server/world/serverconfig/minecolonies-server.toml @@ -160,7 +160,7 @@ #Range: 0.1 ~ 5.0 guardhealthmult = 2.0 #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false] - pvp_mode = true + pvp_mode = false #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10] #Range: 1 ~ 10 daysuntilpirateshipsdespawn = 3