Interstellar2/Server/world/serverconfig/vampirism-server.toml
2023-10-08 14:49:53 -04:00

68 lines
3.4 KiB
TOML

#Server configuration settings
[server]
#Prevent clients from disabling the vampire forest fog
enforceForestFog = true
#If PVP should only be allowed between factions. PVP has to be enabled in the server properties for this. Not guaranteed to always protect player from teammates
pvpOnlyBetweenFactions = false
#If pvpOnlyBetweenFactions is enabled, this decides whether human players can be attacked and attack others
pvpOnlyBetweenFactionsIncludeHumans = false
#Block radius the sunscreen beacon affects
#Range: 1 ~ 40000
sunscreenBeaconDistance = 32
#Whether the suncreen beacon can be mined in survival
sunscreenBeaconMineable = false
#Calculate the blood level for unknown creatures based on their size
autoCalculateEntityBlood = true
#Whether players can infect other players
playersCanTurnPlayers = true
#Whether to color player names in chat based on their current faction
factionColorInChat = true
#Whether to add a prefix title based on the current lord level to the player names
lordPrefixInChat = true
#Changes if entities are recognized as hostile by other mods. See https://github.com/TeamLapen/Vampirism/issues/199. Smart falls back to Never on servers
#Allowed Values: ALWAYS_IMOB, NEVER_IMOB, SMART
entitiesIMob = "SMART"
#If enabled, creatures are infected with Sanguinare Vampirism first instead of immediately being converted to a vampire when their blood is sucked dry
infectCreaturesSanguinare = false
#Prevent players from enabling the rendering of debug bounding boxes. This can allow them to see certain entities they are not supposed to see (e.g. disguised hunter
preventDebugBoundingBoxes = false
#Prevent vampire players to transform into a bat
batDimensionBlacklist = ["minecraft:the_end"]
#Allow players to destroy point of interest blocks in faction villages if they no not have the faction village
allowVillageDestroyBlocks = false
[server.sundamage]
#Whether vampires should receive sundamage in unknown dimensions
sundamageUnknownDimension = false
#Add the string id in quotes of any dimension (/vampirism currentDimension) you want to enforce sundamage for to this comma-separated list. Overrides defaults and values added by other mods
sundamageDimensionsOverridePositive = []
#Add the string id in quotes of any dimension (/vampirism currentDimension) you want to disable sundamage for to this comma-separated list. Overrides defaults and values added by other mods
sundamageDimensionsOverrideNegative = []
#Additional biomes the player should not get sundamage in. Use biome ids e.g. ["minecraft:mesa", "minecraft:plains"]
sundamageDisabledBiomes = []
[server.entities]
#Blacklist entities from predefined or auto calculated blood values
blacklistedBloodEntity = []
[server.cheats]
#CHEAT: If enabled, you will be able to unlock all skills at max level
allSkillsAtMaxLevel = false
#Disabling these things might reduce fun or interfere with gameplay
[server.disable]
#Disable vampire fangs being usable to infect yourself
disableFangInfection = false
#Prevent vampire mobs from infecting players when attacking
disableMobBiteInfection = false
#Prevent villagers in hunter controlled villages to turn into guard villager when the village is attacked
disableVillageGuards = false
[server.internal]
#Send message about Guide-API once
infoAboutGuideAPI = false
#If world was generated using the old vampirism biome
oldVampireBiomeGen = true