68 lines
3.4 KiB
TOML
68 lines
3.4 KiB
TOML
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#Server configuration settings
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[server]
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#Prevent clients from disabling the vampire forest fog
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enforceForestFog = true
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#If PVP should only be allowed between factions. PVP has to be enabled in the server properties for this. Not guaranteed to always protect player from teammates
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pvpOnlyBetweenFactions = false
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#If pvpOnlyBetweenFactions is enabled, this decides whether human players can be attacked and attack others
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pvpOnlyBetweenFactionsIncludeHumans = false
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#Block radius the sunscreen beacon affects
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#Range: 1 ~ 40000
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sunscreenBeaconDistance = 32
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#Whether the suncreen beacon can be mined in survival
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sunscreenBeaconMineable = false
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#Calculate the blood level for unknown creatures based on their size
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autoCalculateEntityBlood = true
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#Whether players can infect other players
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playersCanTurnPlayers = true
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#Whether to color player names in chat based on their current faction
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factionColorInChat = true
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#Whether to add a prefix title based on the current lord level to the player names
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lordPrefixInChat = true
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#Changes if entities are recognized as hostile by other mods. See https://github.com/TeamLapen/Vampirism/issues/199. Smart falls back to Never on servers
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#Allowed Values: ALWAYS_IMOB, NEVER_IMOB, SMART
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entitiesIMob = "SMART"
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#If enabled, creatures are infected with Sanguinare Vampirism first instead of immediately being converted to a vampire when their blood is sucked dry
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infectCreaturesSanguinare = false
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#Prevent players from enabling the rendering of debug bounding boxes. This can allow them to see certain entities they are not supposed to see (e.g. disguised hunter
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preventDebugBoundingBoxes = false
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#Prevent vampire players to transform into a bat
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batDimensionBlacklist = ["minecraft:the_end"]
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#Allow players to destroy point of interest blocks in faction villages if they no not have the faction village
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allowVillageDestroyBlocks = false
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[server.sundamage]
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#Whether vampires should receive sundamage in unknown dimensions
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sundamageUnknownDimension = false
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#Add the string id in quotes of any dimension (/vampirism currentDimension) you want to enforce sundamage for to this comma-separated list. Overrides defaults and values added by other mods
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sundamageDimensionsOverridePositive = []
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#Add the string id in quotes of any dimension (/vampirism currentDimension) you want to disable sundamage for to this comma-separated list. Overrides defaults and values added by other mods
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sundamageDimensionsOverrideNegative = []
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#Additional biomes the player should not get sundamage in. Use biome ids e.g. ["minecraft:mesa", "minecraft:plains"]
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sundamageDisabledBiomes = []
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[server.entities]
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#Blacklist entities from predefined or auto calculated blood values
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blacklistedBloodEntity = []
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[server.cheats]
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#CHEAT: If enabled, you will be able to unlock all skills at max level
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allSkillsAtMaxLevel = false
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#Disabling these things might reduce fun or interfere with gameplay
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[server.disable]
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#Disable vampire fangs being usable to infect yourself
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disableFangInfection = false
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#Prevent vampire mobs from infecting players when attacking
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disableMobBiteInfection = false
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#Prevent villagers in hunter controlled villages to turn into guard villager when the village is attacked
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disableVillageGuards = false
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[server.internal]
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#Send message about Guide-API once
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infoAboutGuideAPI = false
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#If world was generated using the old vampirism biome
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oldVampireBiomeGen = true
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