279 lines
9.1 KiB
TOML
279 lines
9.1 KiB
TOML
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#Auto Values estimate values based on item/block/entity properties
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#and apply when no other defined requirement or xp value is present
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[Auto_Values]
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#set this to false to disable the auto values system.
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"Auto Values Enabled" = true
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#These settings turn auto-values on/off for the specific requirement type. These are global settings
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[Auto_Values.Req_Toggles]
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"WEAR Req Values Generate" = true
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"USE_ENCHANTMENT Req Values Generate" = true
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"TOOL Req Values Generate" = true
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"WEAPON Req Values Generate" = true
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"USE Req Values Generate" = true
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"PLACE Req Values Generate" = true
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"BREAK Req Values Generate" = true
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"KILL Req Values Generate" = true
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"TRAVEL Req Values Generate" = true
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"RIDE Req Values Generate" = true
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"TAME Req Values Generate" = true
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"BREED Req Values Generate" = true
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"INTERACT Req Values Generate" = true
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"ENTITY_INTERACT Req Values Generate" = true
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#These settings turn auto-values xp awards on/off for the specific event type. These are global settings
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[Auto_Values.XpGain_Toggles]
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"ANVIL_REPAIR Xp Award Values Generate" = true
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"BLOCK_BREAK Xp Award Values Generate" = true
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"BREAK_SPEED Xp Award Values Generate" = true
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"BLOCK_PLACE Xp Award Values Generate" = true
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"BREATH_CHANGE Xp Award Values Generate" = true
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"BREED Xp Award Values Generate" = true
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"BREW Xp Award Values Generate" = true
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"CONSUME Xp Award Values Generate" = true
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"CRAFT Xp Award Values Generate" = true
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"CROUCH Xp Award Values Generate" = true
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"RECEIVE_DAMAGE Xp Award Values Generate" = true
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"DEAL_DAMAGE Xp Award Values Generate" = true
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"DEATH Xp Award Values Generate" = true
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"ENCHANT Xp Award Values Generate" = true
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"EFFECT Xp Award Values Generate" = true
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"FISH Xp Award Values Generate" = true
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"SMELT Xp Award Values Generate" = true
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"GROW Xp Award Values Generate" = true
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"HEALTH_CHANGE Xp Award Values Generate" = true
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"JUMP Xp Award Values Generate" = true
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"SPRINT_JUMP Xp Award Values Generate" = true
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"CROUCH_JUMP Xp Award Values Generate" = true
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"HIT_BLOCK Xp Award Values Generate" = true
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"ACTIVATE_BLOCK Xp Award Values Generate" = true
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"ACTIVATE_ITEM Xp Award Values Generate" = true
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"ENTITY Xp Award Values Generate" = true
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"RIDING Xp Award Values Generate" = true
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"SHIELD_BLOCK Xp Award Values Generate" = true
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"SKILL_UP Xp Award Values Generate" = true
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"SPRINTING Xp Award Values Generate" = true
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"SUBMERGED Xp Award Values Generate" = true
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"SWIMMING Xp Award Values Generate" = true
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"DIVING Xp Award Values Generate" = true
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"SURFACING Xp Award Values Generate" = true
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"SWIM_SPRINTING Xp Award Values Generate" = true
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"TAMING Xp Award Values Generate" = true
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#what skills and xp amount should applicable objects be granted
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[Auto_Values.Xp_Awards]
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[Auto_Values.Xp_Awards.Items]
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[Auto_Values.Xp_Awards.Items."ANVIL_REPAIR Default Xp Award"]
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smithing = 10
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[Auto_Values.Xp_Awards.Items."BLOCK_PLACE Default Xp Award"]
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building = 10
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[Auto_Values.Xp_Awards.Items."CRAFT Default Xp Award"]
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crafting = 10
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[Auto_Values.Xp_Awards.Items."CONSUME Default Xp Award"]
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cooking = 10
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[Auto_Values.Xp_Awards.Items."ENCHANT Default Xp Award"]
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magic = 10
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[Auto_Values.Xp_Awards.Items."FISH Default Xp Award"]
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fishing = 10
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[Auto_Values.Xp_Awards.Items."SMELT Default Xp Award"]
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smithing = 100
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[Auto_Values.Xp_Awards.Items."BREW Default Xp Award"]
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alchemy = 100
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[Auto_Values.Xp_Awards.Blocks]
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#How much should xp for rare blocks like ores be multiplied by.
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#Range: 0.0 ~ 1.7976931348623157E308
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"Rarities Mulitplier" = 10.0
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[Auto_Values.Xp_Awards.Blocks."BLOCK_BREAK Default Xp Award"]
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mining = 1
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[Auto_Values.Xp_Awards.Blocks."BLOCK_PLACE Default Xp Award"]
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building = 1
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[Auto_Values.Xp_Awards.Blocks."GROW Default Xp Award"]
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farming = 1
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#Special override for BLOCK_BREAK and BLOCK_PLACE events when breaking
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#blocks in the minecraft:mineable/axe tag.
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[Auto_Values.Xp_Awards.Blocks."Axe Breakable Block Action Override"]
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woodcutting = 10
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#Special override for BLOCK_BREAK and BLOCK_PLACE events when breaking
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#blocks in the minecraft:mineable/hoe tag.
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[Auto_Values.Xp_Awards.Blocks."Hoe Breakable Block Action Override"]
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farming = 10
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#Special override for BLOCK_BREAK and BLOCK_PLACE events when breaking
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#blocks in the minecraft:mineable/shovel tag.
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[Auto_Values.Xp_Awards.Blocks."Shovel Breakable Block Action Override"]
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excavation = 10
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[Auto_Values.Xp_Awards.Entities]
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[Auto_Values.Xp_Awards.Entities."BREED Default Xp Award"]
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taming = 1
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[Auto_Values.Xp_Awards.Entities."DEATH Default Xp Award"]
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endurance = 1
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[Auto_Values.Xp_Awards.Entities."ENTITY Default Xp Award"]
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charisma = 1
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[Auto_Values.Xp_Awards.Entities."RIDING Default Xp Award"]
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taming = 1
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[Auto_Values.Xp_Awards.Entities."SHIELD_BLOCK Default Xp Award"]
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combat = 1
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[Auto_Values.Xp_Awards.Entities."TAMING Default Xp Award"]
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taming = 1
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#what skills and level should be required to perform the specified action
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[Auto_Values.Requirements]
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[Auto_Values.Requirements.Items]
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[Auto_Values.Requirements.Items."WEAR Default Req"]
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endurance = 1
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[Auto_Values.Requirements.Items."USE_ENCHANTMENT Default Req"]
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magic = 1
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[Auto_Values.Requirements.Items."TOOL Default Req"]
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mining = 1
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[Auto_Values.Requirements.Items."WEAPON Default Req"]
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combat = 1
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#Tool requirments specifically for shovels.)
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[Auto_Values.Requirements.Items."Shovel TOOL Override"]
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excavation = 1
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#Tool requirments specifically for swords.)
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[Auto_Values.Requirements.Items."Sword TOOL Override"]
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farming = 1
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#Tool requirments specifically for axes.)
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[Auto_Values.Requirements.Items."Axe TOOL Override"]
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woodcutting = 1
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#Tool requirments specifically for hoes.)
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[Auto_Values.Requirements.Items."Hoe TOOL Override"]
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farming = 1
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#What effects and levels should be applied if a player does not meet an item req
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[Auto_Values.Requirements.Items."Item Penalties"]
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"minecraft:slowness" = 1
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"minecraft:weakness" = 1
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"minecraft:mining_fatigue" = 1
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[Auto_Values.Requirements.BLocks]
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[Auto_Values.Requirements.BLocks."BREAK Default Req"]
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mining = 1
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[Auto_Values.Requirements.BLocks."PLACE Default Req"]
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building = 1
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#Configuration tweaks specific to items.
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#'Durability' determines how much item durability affects auto value calculations
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#Default: 0.01 is equal to 1 per hundred durability
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#'Damage' determines how much item damage affects auto value calculations
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#'Attack_Speed' determines how much item attack speed affects auto value calculations
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#'Tier' multiplies the default req by this per teir.
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#'Dig_Speed' Determines how much item block break speed affects auto value calculations
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#'Armor' Determines how much item armor amount affects auto value calculations
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#'Knockback_Resistance' Determines how much item knockback resistance affects auto value calculations
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#'Toughness' Determines how much item armor toughness affects auto value calculations
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[Auto_Values.Item_Tweaks]
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#how much should block hardness contribute to value calculations
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"Block Hardness Modifier" = 0.65
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[Auto_Values.Item_Tweaks.SWORD_Attributes]
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Durability = 0.01
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Dig_Speed = 10.0
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Tier = 10.0
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Damage = 1.5
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.PICKAXE_Attributes]
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Durability = 0.01
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Dig_Speed = 10.0
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Tier = 10.0
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Damage = 1.5
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.AXE_Attributes]
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Durability = 0.01
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Dig_Speed = 10.0
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Tier = 10.0
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Damage = 1.5
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.SHOVEL_Attributes]
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Durability = 0.01
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Dig_Speed = 10.0
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Tier = 10.0
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Damage = 1.5
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.HOE_Attributes]
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Durability = 0.01
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Dig_Speed = 10.0
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Tier = 10.0
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Damage = 1.5
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.HEAD_Attributes]
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Armor = 10.0
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Durability = 0.01
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Toughness = 10.0
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Knockback_Resistance = 10.0
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[Auto_Values.Item_Tweaks.CHEST_Attributes]
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Armor = 10.0
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Durability = 0.01
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Toughness = 10.0
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Knockback_Resistance = 10.0
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[Auto_Values.Item_Tweaks.LEGS_Attributes]
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Armor = 10.0
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Durability = 0.01
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Toughness = 10.0
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Knockback_Resistance = 10.0
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[Auto_Values.Item_Tweaks.BOOTS_Attributes]
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Armor = 10.0
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Durability = 0.01
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Toughness = 10.0
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Knockback_Resistance = 10.0
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[Auto_Values.Item_Tweaks.WINGS_Attributes]
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Armor = 10.0
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Durability = 0.01
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Toughness = 10.0
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Knockback_Resistance = 10.0
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#Configuration tweaks specific to entities.
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#'Health' Determines how much entity health affects auto value calculations
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#'Move_Speed' Determines how much entity speed affects auto value calculations
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#'Damage' Determines how much entity damage affects auto value calculations
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[Auto_Values.Entity_Tweaks]
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[Auto_Values.Entity_Tweaks.Entity_Attributes]
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Damage = 1.5
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Health = 0.5
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Move_Speed = 0.15
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