Interstellar2/Client/config/create-guardian-beam-defense-common.toml
imthegm ce7cd97325 0.1.0
Split pack into server and client modlists.
2023-10-07 20:25:23 -04:00

50 lines
2.5 KiB
TOML

#Create Guardian Beam Defense common configuration settings
["Basic Guardian Beam Turret Settings"]
#The amount of 'mob' damage the basic turret inflicts (Default: 6)
#Range: > 1
"Basic Guardian Beam Turret Physical Damage" = 6
#The amount of 'magic' damage the basic turret inflicts (Default: 3)
#Range: > 1
"Basic Guardian Beam Turret Magic Damage" = 3
#The maximum range of entities that the basic turret can target (Default: 17)
#Range: 1 ~ 30
"Basic Guardian Beam Turret Maximum Range" = 17
#The maximum amount of entities that the basic turret can target at the same time (Default: 1)
#Range: 1 ~ 20
"Basic Guardian Beam Turret Maximum Targets" = 1
#Whether or not the basic turret ignores invulnerability frames (Default: false)
"Basic Guardian Beam Turret Ignores Invulnerability Frames" = false
["Advanced Guardian Beam Turret Settings"]
#The amount of 'mob' damage the advanced turret inflicts (Default: 6)
#Range: > 1
"Advanced Guardian Beam Turret Physical Damage" = 6
#The amount of 'magic' damage the advanced turret inflicts (Default: 3)
#Range: > 1
"Advanced Guardian Beam Turret Magic Damage" = 3
#The maximum range of entities that the advanced turret can target (Default: 17)
#Range: 1 ~ 30
"Advanced Guardian Beam Turret Maximum Range" = 17
#The maximum amount of entities that the basic turret can target at the same time (Default: 10)
#Range: 1 ~ 20
"Advanced Guardian Beam Turret Maximum Targets" = 10
#Whether or not the advanced turret ignores invulnerability frames (Default: false)
"Advanced Guardian Beam Turret Ignores Invulnerability Frames" = false
["Beam Reactor Helmet Settings"]
#The amount of 'player' damage the beam reactor helmet's laser inflicts (Default: 8)
#Range: > 1
"Beam Reactor Helmet Physical Damage" = 8
#The amount of 'magic' damage the beam reactor helmet's laser inflicts (Default: 4)
#Range: > 1
"Beam Reactor Helmet Magic Damage" = 4
#The maximum range of the beam reactor helmet's laser (Default: 15)
#Range: 1 ~ 30
"Beam Reactor Helmet Maximum Range" = 15
#Whether or not the beam reactor helmet's laser damage increases based on the player's base attack damage attribute (e.g. when a player drinks a strength potion) (Default: true)
"Beam Reactor Helmet Scales Damage" = true
#Whether or not the beam reactor helmet's laser ignores invulnerability frames (makes the helmet very OP and broken lol) (Default: false)
"Beam Reactor Helmet Ignores Invulnerability Frames" = false