#Common configuration settings. Most other configuration can be found in the world (server)configuration folder [common] #Check for new versions of Vampirism on startup versionCheck = true #Send mod version, MC version and mod count to mod author collectStats = true [common.internal] #INTERNAL - Set to 'never' if you don't want to be notified about integration mods integrationsNotifier = "" #INTERNAL optifineBloodvisionWarning = false #Affects all worlds. This is only considered on server (or in singleplayer), but Forge requires us to put it here [common-server] #Whether glass bottles should be automatically be converted to blood bottles when needed autoConvertGlassBottles = true #If enabled adds a craftable umbrella that can be used to slowly walk though sunlight without taking damage umbrella = false #Enable a custom vampirism log file that logs specific faction actions #Requires restart enableFactionLogging = false #Settings here require a game restart [common-server.world] #Whether to inject the vampire forest into the default overworld generation and to replace some Taiga areas addVampireForestToOverworld = true #Only considered if terrablender installed. Heigher values increase Vampirism region weight (likelyhood to appear) #Range: 1 ~ 1000 vampireForestWeight_terrablender = 2 #Control hunter camp generation. If disabled you should set hunterSpawnChance to 75. enableHunterTentGeneration = true #Use the vanilla campfire block instead of Vampirism's much cooler one useVanillaCampfire = false [common-server.world.village] #Weight of the Totem Building inside the Village #Range: 0 ~ 140 totemWeight = 20 #Chance for a totem to have a faction after generation #Range: 0.0 ~ 1.0 villageTotemFactionChance = 0.6 #Weight of the Hunter Trainer Building inside the Village #Range: 0 ~ 140 villageHunterTrainerWeight = 50 #Whether village Temples should be replaced with versions that contain church altars. villageReplaceTemples = true