#Client configuration settings [client] #Configure rendering [client.render] #Render player faces on advanced hunter or vampires advancedMobPlayerFaces = true #Render vampire eye/fang face overlay vampireEyes = true #Render fog in vampire biome. Might be enforced server side vampireForestFog = true #Render screen overlay. Don't disable screenOverlay = true #Configure GUI [client.gui] #X-Offset of the level indicator from the center in pixels #Range: -250 ~ 250 levelOffsetX = 0 #Y-Offset of the level indicator from the bottom in pixels #Range: 0 ~ 270 levelOffsetY = 0 #Render skill menu button in inventory skillButtonEnable = true #Force the guiSkillButton to the following x position from the center of the inventory, default value is 125 #Range: > -2147483648 overrideGuiSkillButtonX = 125 #Force the guiSkillButton to the following y position from the center of the inventory, default value is -22 #Range: > -2147483648 overrideGuiSkillButtonY = -22 #Action Order in Select Action Screen (reset with ""), unnamed actions will appended actionOrder = ["vampiricageing:drain_blood_action", "vampiricageing:celerity_action", "vampiricageing:hunter_teleport_action", "vampiricageing:limited_hunter_batmode_action", "vampirism:bat", "vampirism:dark_blood_projectile", "vampirism:disguise_vampire", "vampirism:freeze", "vampirism:half_invulnerable", "vampirism:regen", "vampirism:sunscreen", "vampirism:summon_bat", "vampirism:teleport", "vampirism:vampire_invisibility", "vampirism:vampire_rage", "vampirism:hissing", "vampirism:infect", "vampirism:awareness_hunter", "vampirism:disguise_hunter", "vampirism:potion_resistance_hunter", "vampirism:lord_speed", "vampirism:lord_attack_speed", "werewolves:human_form", "werewolves:beast_form", "werewolves:survival_form", "werewolves:howling", "werewolves:rage", "werewolves:sense", "werewolves:fear", "werewolves:leap", "werewolves:hide_name"] #Disable the FOV change caused by the speed buf for vampire players disableFovChange = false #Disable the effect of blood vision. It can still be unlocked and activated but does not have any effect disableBloodVisionRendering = false #Disable the rendering of the action cooldowns in the HUD disableHudActionCooldownRendering = false #Disable the rendering of the action durations in the HUD disableHudActionDurationRendering = false