[Common] [Common.Commands] # Defines if better command arguments should be used that support Autocompletion better. # When enabled it requires the mod to be installed on the client too B:Advanced Commands=true [Common.Generator] # Defines how many dimensions can be generated based on how many threads the CPU has. # This is done due to how many threads mc takes, on average 6-8 can be required # 0: 1 Dimension generator no matter the CPU threads # 1>=: 1 Dimension per 10 - (configValue*2) the CPU threads #​ Range: 0 ~ 5 I:Threading Rule=2 # Defines if the Terrain & Post processing step should be split from each other. # This is done because Terrain gen is usually (not anymore) faster then Post Processing # Allowing the CPU to do more work and less waiting. B:Advanced Thread Scheduler=false # Define if the pregenerator should be paused if the player amount is reached #​ Range: -1 ~ 2147483647 I:Player Limit=-1 # Defines if the Pregenerator should auto continue if the server restarts for any reason. # This doesn't automatically restart the game B:Auto Restart=false [Common.Deleter] # Defines how many Milliseconds per tic the Deletor has to do it's work. #​ Range: 1 ~ 1000 I:Deletion Time=10 [Common.Tweaks] # Enables that the Server Preview Text in the Multiplayer Screen gets a Warning that if a Pregenerator is running # With a ETA Included so players who want to know how long it will take. # Once the Pregenerator is done or this is disabled the Original Text will be restored! B:Enable Login Warning=true # Defines if a Small change that minecraft added to chunk writing should be not fixed. # Said change simply ensures that everything is written in sync to disk. # This may lead to less chunk corruption. # Chunk Pregen disables this change due to how much more it strains the storage the data is written to. # To the Point where damaging your hardware isn't out of the question # 1.12 and older ran without this small change and world corruption wasn't an issue to begin. # Setting this to "True", will remove the disabling of the setting. Do it at your own risk B:Disable Disk Protection=false # Defines if the Watchdog override should be disabled # Said override increases the to much lag time from 60 seconds to 10 minutes. # While for vanilla it isn't nessesary for modded this still is. # This reduces the amount of crashes due to worldgen lag and ensures that there is still a fail safe present B:Disable Watchdog Override=false # Disables a Fix that prevents Minecraft from leaking Memory with the Points of Interest system # This fix is incompatible with Lithium and Lithium Ports and can be fixed by disabling the "ai.poi" section in their Mixin Configs or by disabling this # When this is disabled your Maximum Pregeneration Radius is a lot smaller due to the memory leaks. So if you plan larger scale pregenerations this fix shouldn't be disabled B:Disable Poi Memory Leak Fix=false # Defines if Chunk Pregen should throw warnings if it discovers a badly configured Docker Container that would lead to lag issues B:Show Docker Warning=true # Defines if the Memory Protector should be enabled # If your Game runs out of Ram during Pregen. Instead of causing World Corruption the Pregenerator then will instead save the game and Kill the Process # Then when the game restarted it will continue with fresh free ram. # This is not nessesary for every pregeneration, but if you do a large one that takes days and you have world corruption that is the last thing you want! B:Enable Memory Protector=true # How low the free memory for 30 second should be before the trigger kicks in. #​ Range: 32 ~ 2147483647 I:Required Free Memory=384 [Client] B:Info Trigger=true [Client.Pregen Overlay] # Defines if the Overlay is enabled B:isEnabled=true # Defines the Horizontal Alignment of the Overlay #​ Must be one of [START, CENTER, END] E:Horizontal Alignment=START # Defines the Vertical Alignment of the Overlay #​ Must be one of [START, CENTER, END] E:Vertical Alignment=START # Defines the scale of the Overlay #​ Range: 0.1 ~ 100.0 D:Scale=1.0