FIxing minor config issues

This commit is contained in:
Kris Clough 2023-10-10 19:06:41 -04:00
parent 79fc9bd400
commit 1a606e1c1c
8 changed files with 129 additions and 520 deletions

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# General options for the bot
[general]
# Insert your Bot Token here!
# DO NOT SHARE IT WITH ANYONE!
botToken = "INSERT BOT TOKEN HERE"
# The channel ID where the bot will be working in
botChannel = "000000000"
# The bot's status message
#
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusName = "%online% players online"
# The bot's status message for 1 online player, set to empty to use botStatusName
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusNameSingular = "%online% player online"
# The bot's status message for no online players, set to empty to use botStatusName
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusNameEmpty = "No-one is online"
# Type of the bot's status
# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING,CUSTOM
botStatusType = "CUSTOM"
# URL of the bot's stream when using the status type 'STREAMING'
# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=
streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"
# Enable checking for updates?
# Notification will be shown after every server start in log when update is available
enableUpdateChecker = true
# The minimum release type for the update checker to notify
# Allowed values: release, beta, alpha
updateCheckerMinimumReleaseType = "beta"
# Set to false to disable config migration from other mods/plugins to this one
# This does not prevent updating of this config after mod updates
allowConfigMigration = true
# Set to true to supress warning of unsafe mod download location
ignoreFileSource = false
# Set to true to allow relaying webhook messages
allowWebhookMessages = false
# Some settings that can be tweaked to increase compatibility with other mods, if required
[compatibility]
# Disables modifying sent chat messages ingame to show who was pinged. (Will not convert <@1234567890> to @User)
# This may fix mods also modifying sent messages
disableParsingMentionsIngame = false
# Configuration options for commands
[commands]
# Toggle the entire command feature
# Disabling this will disable registering any commands to discord
enabled = true
# The Role IDs of your Admin Roles
# Now supports multiple roles which can access admin commands
adminRoleIDs = [ ]
# Add your custom commands here
# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/
# You must op this UUID in the ops.txt or some custom commands won't work!
senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"
# Enable the list command in discord
listCmdEnabled = true
# Show list command only for the user who runs it
hideListCmd = true
# Enable the uptime command in discord
uptimeCmdEnabled = true
# Show uptime command only for the user who runs it
hideUptimeCmd = false
# Enables using local commands for faster registration
# Local Commands will register all slash commands directly to the server instead of to the bot
# Setting this to true requires the bot to be invited with the scope 'application.commands' to work
useLocalCommands = false
[[commands.customCommands]]
name = "kick"
description = "Kicks an player from the Server"
mcCommand = "kick %player% %reason%"
textToSend = ""
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "player"
description = "The player to be kicked"
optional = false
[[commands.customCommands.args]]
name = "reason"
description = "Reason for the kick"
optional = true
[[commands.customCommands]]
name = "stop"
description = "Stops the server"
mcCommand = "stop"
textToSend = ""
adminOnly = true
hidden = false
args = [ ]
[[commands.customCommands]]
name = "kill"
description = "Kills an Player or Entity"
mcCommand = "kill %target%"
textToSend = ""
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "target"
description = "The target(s) for the kill command."
optional = false
# Toggle some message related features
[messages]
# Changing this to an language key (like en-US, de-DE) will always attempt to download the latest language file from https://github.com/ErdbeerbaerLP/Discord-Integration-Translations
# Setting to 'local' disables downloading
language = "local"
# Should /say output be sent to discord?
sendOnSayCommand = true
# Should /me output be sent to discord?
sendOnMeCommand = true
# Adding an selector (ex. @a ) here will relay all /tellraw messages sent with that exact same selector to discord.
# Leave blank to disable
tellrawSelector = ""
# When an /say command's message starts with this prefix, it will not be sent to discord
# Useful for hiding system messages by prepending it with this
sayCommandIgnoredPrefix = "§4§6§k§r"
# Should Discord users have their role color ingame?
discordRoleColorIngame = true
# Should you be able to hover and click on the discord username ingame?
enableHoverMessage = true
# Settings for embed mode
[embedMode]
# Enabling this will send configured messages as embed messages
# See below configuration options of this category to see what messages can be moved to embeds
enabled = false
# Starting & Started Messages
[embedMode.startMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#57f287"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Stop & Crash Messages
[embedMode.stopMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#ed4245"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player join message
[embedMode.playerJoinMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#57f287"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player leave messages
# Also containing timeouts
[embedMode.playerLeaveMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#ed4245"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player Death message
[embedMode.deathMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#000000"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Advancement messages
[embedMode.advancementMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#fee75c"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player chat messages
[embedMode.chatMessages]
# Generate unique chat colors from player uuid?
generateUniqueColors = true
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#808080"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Advanced options
[advanced]
# Custom channel ID for server specific messages (like Join/leave)
# Leave 'default' to use default channel
serverChannelID = "default"
# Custom channel ID for death messages
# Leave 'default' to use default channel
deathsChannelID = "default"
# Custom channel for for ingame messages
# Leave 'default' to use default channel
chatOutputChannelID = "default"
# Custom channel where messages get sent to minecraft
# Leave 'default' to use default channel
chatInputChannelID = "default"
# Allows you to change the target URL for the API to make it usable with custom discord instances like Spacebar
# DO NOT CHANGE if you don't know what you are doing!!
baseAPIUrl = "https://discord.com"
# Config options which only have an effect when using forge
[forgeSpecific]
# A list of blacklisted modids
# Adding one will prevent the mod to send messages to discord using forges IMC system
IMC_modIdBlacklist = [ "examplemod" ]
# Show item information, which is visible on hover ingame, as embed in discord?
sendItemInfo = true
# Configuration for linking
[linking]
# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?
unlinkOnLeave = true
# Should discord linking be enabled?
# If whitelist is on, this can NOT be disabled
# DOES NOT WORK IN OFFLINE MODE!
enableLinking = true
# Set Discord nicknames to match Minecraft usernames when linked
shouldNickname = false
# Enable global linking?
# Does not work in offline mode
globalLinking = true
# Database interface class
# This allows you to change your database implementation
# Add database implementations using the addon system
# Do not change without knowing what you are doing
databaseClass = "de.erdbeerbaerlp.dcintegration.common.storage.linking.database.JSONInterface"
# Role ID of an role an player should get when he links his discord account
# Leave as 0 to disable
linkedRoleID = "0"
# Enable discord based whitelist?
# This will override the link config!
# To whitelist use the whitelist command in the bot DMs
whitelistMode = false
# Adding Role IDs here will require the players to have at least ONE of these roles to link account
requiredRoles = [ ]
# Adding setting keys to this array will prevent thoose settings to be changed
# They will still show up in the list though
settingsBlacklist = [ ]
# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
default_useDiscordNameInChannel = true
default_ignoreReactions = false
default_pingSound = true
# Webhook configuration
[webhook]
# Whether or not the bot should use a webhook (it will create one)
# This will only work in standard channels
enable = false
# The avatar to be used for server messages
serverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"
# The name to be used for server messages
serverName = "Minecraft Server"
# The URL where the player avatar gets fetched from
#
# PLACEHOLDERS:
# %uuid% - Returns the player's UUID with dashes
# %uuid_dashless% - Returns the player's UUID without dashes
# %name% - Returns the player's name
# %randomUUID% - Returns an random UUID which can be used to prevent discord cache
playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"
webhookName = "MC_DC_INTEGRATION"
# Configuration for the in-game command '/discord'
[ingameCommand]
# Enable the /discord command to show an custom message with invite URL?
enabled = true
# The message displayed when typing /discord in the server chat
message = "Join our discord! https://discord.gg/myserver"
# The message shown when hovering the /discord command message
hoverMessage = "Click to open the invite url"
# The url to open when clicking the /discord command text
inviteURL = "https://discord.gg/myserver"
# The command log channel is an channel where every command execution gets logged
[commandLog]
# Channel ID for the command log channel
# Leave 0 to disable
channelID = "0"
# The format of the log messages
#
# PLACEHOLDERS:
# %sender% - The name of the Command Source
# %cmd% - executed command (e.g. "say Hello World"
# %cmd-no-args% - Command without arguments (e.g. "say"
message = "%sender% executed command `%cmd%`"
# A list of commands that should NOT be logged
ignoredCommands = [ "list", "help", "?" ]
# Configure votifier integration here
# (Spigot only)
[votifier]
# Should votifier messages be sent to discord?
enabled = true
# Custom channel ID for Votifier messages
# Leave 'default' to use default channel
votifierChannelID = "default"
# The message format of the votifier message
#
# PLACEHOLDERS:
# %player% - The player´s name
# %site% - The name of the vote site
# %addr% - (IP) Address of the site
message = ":ballot_box: %player% just voted on %site%"
# Name of the webhook title
name = "Votifier"
# URL of the webhook avatar image
avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"
# Configure Dynmap integration here
[dynmap]
# The message format of the message forwarded to discord
#
# PLACEHOLDERS:
# %sender% - The sender´s name
# %msg% - The Message
dcMessage = "<%sender%> %msg%"
# Custom channel ID for dynmap chat
# Leave 'default' to use default channel
dynmapChannelID = "default"
# Name of the webhook title
name = "Dynmap Web-Chat"
# URL of the webhook avatar image
avatarURL = "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Map_Zoom_0.png/revision/latest?cb=20200311153330"
# The name format of the message forwarded to the dynmap webchat
#
# PLACEHOLDERS:
# %name% - The discord name of the sender (including nickname)
# %name#tag% - The discord name with tag of the sender (without nickname)
webName = "%name% (discord)"
# Name shown in discord when no name was specified on the website
unnamed = "Unnamed"
# Configure some plugin-specific BStats settings here
# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765
#
# Does not apply to fabric yet, as there is no bstats for it
[bstats]
# Allow sending of installed addon stats (Name and version of installed addons)
sendAddonStats = true
# Settings for servers running as Bungeecord-suberver
[bungee]
# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode
# Setting this will force account linking in offline mode
# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!
#
# Currently no support for floodgate running on bungee
isBehindBungee = false

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["Dynamic Chunk View Distance Settings"]
#The minimum chunk view distance allowed to use. Default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 15
#Range: 1 ~ 200
maxChunkViewDist = 15
#The minimum simulation distance allowed to use. Default: 4
#Range: 1 ~ 200
minSimulationDist = 4
#The maximum simulation distance allowed to use. Default: 10
#Range: 1 ~ 200
maxSimulationDist = 10
#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000
viewDistanceUpdateRate = 60
#Whether to adjust the simulation distance aswell, default: true.
adjustSimulationDistance = true
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
logMessages = true
["Chunk slow unload settings"]
#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
chunkunload = true

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#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
health_bar_gui_scale = 1.25 health_bar_gui_scale = 1.25
#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT #Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
GUI_POSITION = "TOP_LEFT" GUI_POSITION = "BOTTOM_CENTER"
#Allowed Values: BORDER, FULL #Allowed Values: BORDER, FULL
ITEM_RARITY_BACKGROUND_TYPE = "FULL" ITEM_RARITY_BACKGROUND_TYPE = "FULL"
#Allowed Values: RPG, NONE #Allowed Values: RPG, NONE

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meanAvgTickTime = 45 meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances. Default: 30sec #The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000 #Range: 1 ~ 1000
viewDistanceUpdateRate = 60 viewDistanceUpdateRate = 30
#Whether to adjust the simulation distance aswell, default: true. #Whether to adjust the simulation distance aswell, default: true.
adjustSimulationDistance = true adjustSimulationDistance = true
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. #Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.

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"README": "https://github.com/Luke100000/minecraft-comes-alive/wiki", "README": "https://github.com/Luke100000/minecraft-comes-alive/wiki",
"version": 1, "version": 1,
"overwriteOriginalVillagers": true, "overwriteOriginalVillagers": true,
"moddedVillagerWhitelist": [ "moddedVillagerWhitelist": [],
"minecolonies:citizen"
],
"overwriteOriginalZombieVillagers": true, "overwriteOriginalZombieVillagers": true,
"overwriteAllZombiesWithZombieVillagers": false, "overwriteAllZombiesWithZombieVillagers": false,
"moddedZombieVillagerWhitelist": [], "moddedZombieVillagerWhitelist": [],
@ -48,18 +46,18 @@
"allowAnyNightOwl": false, "allowAnyNightOwl": false,
"heartsForPardonHit": 30, "heartsForPardonHit": 30,
"pardonPlayerTicks": 1200, "pardonPlayerTicks": 1200,
"guardsTargetMonsters": false, "guardsTargetMonsters": true,
"maleVillagerHeightFactor": 0.9, "maleVillagerHeightFactor": 1.1,
"femaleVillagerHeightFactor": 0.85, "femaleVillagerHeightFactor": 0.85,
"maleVillagerWidthFactor": 1.0, "maleVillagerWidthFactor": 1.1,
"femaleVillagerWidthFactor": 0.95, "femaleVillagerWidthFactor": 0.9,
"showNameTags": true, "showNameTags": true,
"nameTagDistance": 5.0, "nameTagDistance": 5.0,
"useMCAVoices": true, "useMCAVoices": true,
"useVanillaVoices": false, "useVanillaVoices": false,
"interactionChanceFatigue": 1.0, "interactionChanceFatigue": 0.2,
"interactionFatigueCooldown": 4800, "interactionFatigueCooldown": 4800,
"villagerHealthBonusPerLevel": 5, "villagerHealthBonusPerLevel": 10,
"useSquidwardModels": false, "useSquidwardModels": false,
"enableBoobs": true, "enableBoobs": true,
"burnedClothingTickLength": 3600, "burnedClothingTickLength": 3600,
@ -68,15 +66,15 @@
"useSmarterDoorAI": false, "useSmarterDoorAI": false,
"procreationCooldown": 72000, "procreationCooldown": 72000,
"trackVillagerPosition": true, "trackVillagerPosition": true,
"trackVillagerPositionEveryNTicks": 200, "trackVillagerPositionEveryNTicks": 500,
"enableVillagerChatAI": true, "enableVillagerChatAI": true,
"villagerChatAIIntelligence": 4, "villagerChatAIIntelligence": 4,
"villagerChatAIServer": "http://snoweagle.tk/", "villagerChatAIServer": "http://snoweagle.tk/",
"guardSpawnFraction": 0.175, "guardSpawnFraction": 0.2,
"taxesFactor": 0.5, "taxesFactor": 0.5,
"taxSeason": 168000, "taxSeason": 168000,
"marriageChancePerMinute": 0.05, "marriageChancePerMinute": 0.05,
"adventurerAtInnChancePerMinute": 0.05, "adventurerAtInnChancePerMinute": 0.2,
"adventurerStayTime": 48000, "adventurerStayTime": 48000,
"villagerProcreationChancePerMinute": 0.05, "villagerProcreationChancePerMinute": 0.05,
"bountyHunterInterval": 48000, "bountyHunterInterval": 48000,

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#Range: 0.0 ~ 10.0 #Range: 0.0 ~ 10.0
health_bar_gui_scale = 1.25 health_bar_gui_scale = 1.25
#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT #Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
GUI_POSITION = "TOP_LEFT" GUI_POSITION = "BOTTOM_CENTER"
#Allowed Values: BORDER, FULL #Allowed Values: BORDER, FULL
ITEM_RARITY_BACKGROUND_TYPE = "FULL" ITEM_RARITY_BACKGROUND_TYPE = "FULL"
#Allowed Values: RPG, NONE #Allowed Values: RPG, NONE

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#Range: 0.1 ~ 5.0 #Range: 0.1 ~ 5.0
guardhealthmult = 2.0 guardhealthmult = 2.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false] #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false pvp_mode = true
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10] #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10 #Range: 1 ~ 10
daysuntilpirateshipsdespawn = 3 daysuntilpirateshipsdespawn = 3