FIxing minor config issues

This commit is contained in:
Kris Clough 2023-10-10 19:06:41 -04:00
parent 79fc9bd400
commit 1a606e1c1c
8 changed files with 129 additions and 520 deletions

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# General options for the bot
[general]
# Insert your Bot Token here!
# DO NOT SHARE IT WITH ANYONE!
botToken = "INSERT BOT TOKEN HERE"
# The channel ID where the bot will be working in
botChannel = "000000000"
# The bot's status message
#
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusName = "%online% players online"
# The bot's status message for 1 online player, set to empty to use botStatusName
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusNameSingular = "%online% player online"
# The bot's status message for no online players, set to empty to use botStatusName
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusNameEmpty = "No-one is online"
# Type of the bot's status
# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING,CUSTOM
botStatusType = "CUSTOM"
# URL of the bot's stream when using the status type 'STREAMING'
# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=
streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"
# Enable checking for updates?
# Notification will be shown after every server start in log when update is available
enableUpdateChecker = true
# The minimum release type for the update checker to notify
# Allowed values: release, beta, alpha
updateCheckerMinimumReleaseType = "beta"
# Set to false to disable config migration from other mods/plugins to this one
# This does not prevent updating of this config after mod updates
allowConfigMigration = true
# Set to true to supress warning of unsafe mod download location
ignoreFileSource = false
# Set to true to allow relaying webhook messages
allowWebhookMessages = false
# Some settings that can be tweaked to increase compatibility with other mods, if required
[compatibility]
# Disables modifying sent chat messages ingame to show who was pinged. (Will not convert <@1234567890> to @User)
# This may fix mods also modifying sent messages
disableParsingMentionsIngame = false
# Configuration options for commands
[commands]
# Toggle the entire command feature
# Disabling this will disable registering any commands to discord
enabled = true
# The Role IDs of your Admin Roles
# Now supports multiple roles which can access admin commands
adminRoleIDs = [ ]
# Add your custom commands here
# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/
# You must op this UUID in the ops.txt or some custom commands won't work!
senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"
# Enable the list command in discord
listCmdEnabled = true
# Show list command only for the user who runs it
hideListCmd = true
# Enable the uptime command in discord
uptimeCmdEnabled = true
# Show uptime command only for the user who runs it
hideUptimeCmd = false
# Enables using local commands for faster registration
# Local Commands will register all slash commands directly to the server instead of to the bot
# Setting this to true requires the bot to be invited with the scope 'application.commands' to work
useLocalCommands = false
[[commands.customCommands]]
name = "kick"
description = "Kicks an player from the Server"
mcCommand = "kick %player% %reason%"
textToSend = ""
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "player"
description = "The player to be kicked"
optional = false
[[commands.customCommands.args]]
name = "reason"
description = "Reason for the kick"
optional = true
[[commands.customCommands]]
name = "stop"
description = "Stops the server"
mcCommand = "stop"
textToSend = ""
adminOnly = true
hidden = false
args = [ ]
[[commands.customCommands]]
name = "kill"
description = "Kills an Player or Entity"
mcCommand = "kill %target%"
textToSend = ""
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "target"
description = "The target(s) for the kill command."
optional = false
# Toggle some message related features
[messages]
# Changing this to an language key (like en-US, de-DE) will always attempt to download the latest language file from https://github.com/ErdbeerbaerLP/Discord-Integration-Translations
# Setting to 'local' disables downloading
language = "local"
# Should /say output be sent to discord?
sendOnSayCommand = true
# Should /me output be sent to discord?
sendOnMeCommand = true
# Adding an selector (ex. @a ) here will relay all /tellraw messages sent with that exact same selector to discord.
# Leave blank to disable
tellrawSelector = ""
# When an /say command's message starts with this prefix, it will not be sent to discord
# Useful for hiding system messages by prepending it with this
sayCommandIgnoredPrefix = "§4§6§k§r"
# Should Discord users have their role color ingame?
discordRoleColorIngame = true
# Should you be able to hover and click on the discord username ingame?
enableHoverMessage = true
# Settings for embed mode
[embedMode]
# Enabling this will send configured messages as embed messages
# See below configuration options of this category to see what messages can be moved to embeds
enabled = false
# Starting & Started Messages
[embedMode.startMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#57f287"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Stop & Crash Messages
[embedMode.stopMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#ed4245"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player join message
[embedMode.playerJoinMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#57f287"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player leave messages
# Also containing timeouts
[embedMode.playerLeaveMessages]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#ed4245"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player Death message
[embedMode.deathMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#000000"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Advancement messages
[embedMode.advancementMessage]
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#fee75c"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Player chat messages
[embedMode.chatMessages]
# Generate unique chat colors from player uuid?
generateUniqueColors = true
# Send as embed?
asEmbed = true
# Color of embed bar
colorHexCode = "#808080"
# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
customJSON = ""
# Advanced options
[advanced]
# Custom channel ID for server specific messages (like Join/leave)
# Leave 'default' to use default channel
serverChannelID = "default"
# Custom channel ID for death messages
# Leave 'default' to use default channel
deathsChannelID = "default"
# Custom channel for for ingame messages
# Leave 'default' to use default channel
chatOutputChannelID = "default"
# Custom channel where messages get sent to minecraft
# Leave 'default' to use default channel
chatInputChannelID = "default"
# Allows you to change the target URL for the API to make it usable with custom discord instances like Spacebar
# DO NOT CHANGE if you don't know what you are doing!!
baseAPIUrl = "https://discord.com"
# Config options which only have an effect when using forge
[forgeSpecific]
# A list of blacklisted modids
# Adding one will prevent the mod to send messages to discord using forges IMC system
IMC_modIdBlacklist = [ "examplemod" ]
# Show item information, which is visible on hover ingame, as embed in discord?
sendItemInfo = true
# Configuration for linking
[linking]
# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?
unlinkOnLeave = true
# Should discord linking be enabled?
# If whitelist is on, this can NOT be disabled
# DOES NOT WORK IN OFFLINE MODE!
enableLinking = true
# Set Discord nicknames to match Minecraft usernames when linked
shouldNickname = false
# Enable global linking?
# Does not work in offline mode
globalLinking = true
# Database interface class
# This allows you to change your database implementation
# Add database implementations using the addon system
# Do not change without knowing what you are doing
databaseClass = "de.erdbeerbaerlp.dcintegration.common.storage.linking.database.JSONInterface"
# Role ID of an role an player should get when he links his discord account
# Leave as 0 to disable
linkedRoleID = "0"
# Enable discord based whitelist?
# This will override the link config!
# To whitelist use the whitelist command in the bot DMs
whitelistMode = false
# Adding Role IDs here will require the players to have at least ONE of these roles to link account
requiredRoles = [ ]
# Adding setting keys to this array will prevent thoose settings to be changed
# They will still show up in the list though
settingsBlacklist = [ ]
# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
default_useDiscordNameInChannel = true
default_ignoreReactions = false
default_pingSound = true
# Webhook configuration
[webhook]
# Whether or not the bot should use a webhook (it will create one)
# This will only work in standard channels
enable = false
# The avatar to be used for server messages
serverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"
# The name to be used for server messages
serverName = "Minecraft Server"
# The URL where the player avatar gets fetched from
#
# PLACEHOLDERS:
# %uuid% - Returns the player's UUID with dashes
# %uuid_dashless% - Returns the player's UUID without dashes
# %name% - Returns the player's name
# %randomUUID% - Returns an random UUID which can be used to prevent discord cache
playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"
webhookName = "MC_DC_INTEGRATION"
# Configuration for the in-game command '/discord'
[ingameCommand]
# Enable the /discord command to show an custom message with invite URL?
enabled = true
# The message displayed when typing /discord in the server chat
message = "Join our discord! https://discord.gg/myserver"
# The message shown when hovering the /discord command message
hoverMessage = "Click to open the invite url"
# The url to open when clicking the /discord command text
inviteURL = "https://discord.gg/myserver"
# The command log channel is an channel where every command execution gets logged
[commandLog]
# Channel ID for the command log channel
# Leave 0 to disable
channelID = "0"
# The format of the log messages
#
# PLACEHOLDERS:
# %sender% - The name of the Command Source
# %cmd% - executed command (e.g. "say Hello World"
# %cmd-no-args% - Command without arguments (e.g. "say"
message = "%sender% executed command `%cmd%`"
# A list of commands that should NOT be logged
ignoredCommands = [ "list", "help", "?" ]
# Configure votifier integration here
# (Spigot only)
[votifier]
# Should votifier messages be sent to discord?
enabled = true
# Custom channel ID for Votifier messages
# Leave 'default' to use default channel
votifierChannelID = "default"
# The message format of the votifier message
#
# PLACEHOLDERS:
# %player% - The player´s name
# %site% - The name of the vote site
# %addr% - (IP) Address of the site
message = ":ballot_box: %player% just voted on %site%"
# Name of the webhook title
name = "Votifier"
# URL of the webhook avatar image
avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"
# Configure Dynmap integration here
[dynmap]
# The message format of the message forwarded to discord
#
# PLACEHOLDERS:
# %sender% - The sender´s name
# %msg% - The Message
dcMessage = "<%sender%> %msg%"
# Custom channel ID for dynmap chat
# Leave 'default' to use default channel
dynmapChannelID = "default"
# Name of the webhook title
name = "Dynmap Web-Chat"
# URL of the webhook avatar image
avatarURL = "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Map_Zoom_0.png/revision/latest?cb=20200311153330"
# The name format of the message forwarded to the dynmap webchat
#
# PLACEHOLDERS:
# %name% - The discord name of the sender (including nickname)
# %name#tag% - The discord name with tag of the sender (without nickname)
webName = "%name% (discord)"
# Name shown in discord when no name was specified on the website
unnamed = "Unnamed"
# Configure some plugin-specific BStats settings here
# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765
#
# Does not apply to fabric yet, as there is no bstats for it
[bstats]
# Allow sending of installed addon stats (Name and version of installed addons)
sendAddonStats = true
# Settings for servers running as Bungeecord-suberver
[bungee]
# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode
# Setting this will force account linking in offline mode
# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!
#
# Currently no support for floodgate running on bungee
isBehindBungee = false

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@ -1,29 +0,0 @@
["Dynamic Chunk View Distance Settings"]
#The minimum chunk view distance allowed to use. Default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 15
#Range: 1 ~ 200
maxChunkViewDist = 15
#The minimum simulation distance allowed to use. Default: 4
#Range: 1 ~ 200
minSimulationDist = 4
#The maximum simulation distance allowed to use. Default: 10
#Range: 1 ~ 200
maxSimulationDist = 10
#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000
viewDistanceUpdateRate = 60
#Whether to adjust the simulation distance aswell, default: true.
adjustSimulationDistance = true
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
logMessages = true
["Chunk slow unload settings"]
#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
chunkunload = true

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@ -15,7 +15,7 @@
#Range: 0.0 ~ 10.0
health_bar_gui_scale = 1.25
#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
GUI_POSITION = "TOP_LEFT"
GUI_POSITION = "BOTTOM_CENTER"
#Allowed Values: BORDER, FULL
ITEM_RARITY_BACKGROUND_TYPE = "FULL"
#Allowed Values: RPG, NONE

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@ -17,7 +17,7 @@
meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances. Default: 30sec
#Range: 1 ~ 1000
viewDistanceUpdateRate = 60
viewDistanceUpdateRate = 30
#Whether to adjust the simulation distance aswell, default: true.
adjustSimulationDistance = true
#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.

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@ -2,9 +2,7 @@
"README": "https://github.com/Luke100000/minecraft-comes-alive/wiki",
"version": 1,
"overwriteOriginalVillagers": true,
"moddedVillagerWhitelist": [
"minecolonies:citizen"
],
"moddedVillagerWhitelist": [],
"overwriteOriginalZombieVillagers": true,
"overwriteAllZombiesWithZombieVillagers": false,
"moddedZombieVillagerWhitelist": [],
@ -48,18 +46,18 @@
"allowAnyNightOwl": false,
"heartsForPardonHit": 30,
"pardonPlayerTicks": 1200,
"guardsTargetMonsters": false,
"maleVillagerHeightFactor": 0.9,
"guardsTargetMonsters": true,
"maleVillagerHeightFactor": 1.1,
"femaleVillagerHeightFactor": 0.85,
"maleVillagerWidthFactor": 1.0,
"femaleVillagerWidthFactor": 0.95,
"maleVillagerWidthFactor": 1.1,
"femaleVillagerWidthFactor": 0.9,
"showNameTags": true,
"nameTagDistance": 5.0,
"useMCAVoices": true,
"useVanillaVoices": false,
"interactionChanceFatigue": 1.0,
"interactionChanceFatigue": 0.2,
"interactionFatigueCooldown": 4800,
"villagerHealthBonusPerLevel": 5,
"villagerHealthBonusPerLevel": 10,
"useSquidwardModels": false,
"enableBoobs": true,
"burnedClothingTickLength": 3600,
@ -68,15 +66,15 @@
"useSmarterDoorAI": false,
"procreationCooldown": 72000,
"trackVillagerPosition": true,
"trackVillagerPositionEveryNTicks": 200,
"trackVillagerPositionEveryNTicks": 500,
"enableVillagerChatAI": true,
"villagerChatAIIntelligence": 4,
"villagerChatAIServer": "http://snoweagle.tk/",
"guardSpawnFraction": 0.175,
"guardSpawnFraction": 0.2,
"taxesFactor": 0.5,
"taxSeason": 168000,
"marriageChancePerMinute": 0.05,
"adventurerAtInnChancePerMinute": 0.05,
"adventurerAtInnChancePerMinute": 0.2,
"adventurerStayTime": 48000,
"villagerProcreationChancePerMinute": 0.05,
"bountyHunterInterval": 48000,

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@ -15,7 +15,7 @@
#Range: 0.0 ~ 10.0
health_bar_gui_scale = 1.25
#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
GUI_POSITION = "TOP_LEFT"
GUI_POSITION = "BOTTOM_CENTER"
#Allowed Values: BORDER, FULL
ITEM_RARITY_BACKGROUND_TYPE = "FULL"
#Allowed Values: RPG, NONE

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@ -1,115 +1,115 @@
{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "allow"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "never"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 100
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 1
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "sum"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
}
{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "allow"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "never"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 100
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 1
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "sum"
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
}

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@ -160,7 +160,7 @@
#Range: 0.1 ~ 5.0
guardhealthmult = 2.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false
pvp_mode = true
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
#Range: 1 ~ 10
daysuntilpirateshipsdespawn = 3