FIxing minor config issues
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# General options for the bot
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[general]
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# Insert your Bot Token here!
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# DO NOT SHARE IT WITH ANYONE!
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botToken = "INSERT BOT TOKEN HERE"
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# The channel ID where the bot will be working in
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botChannel = "000000000"
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# The bot's status message
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#
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# PLACEHOLDERS:
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# %online% - Online Players
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# %max% - Maximum Player Amount
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botStatusName = "%online% players online"
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# The bot's status message for 1 online player, set to empty to use botStatusName
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# PLACEHOLDERS:
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# %online% - Online Players
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# %max% - Maximum Player Amount
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botStatusNameSingular = "%online% player online"
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# The bot's status message for no online players, set to empty to use botStatusName
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# PLACEHOLDERS:
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# %online% - Online Players
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# %max% - Maximum Player Amount
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botStatusNameEmpty = "No-one is online"
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# Type of the bot's status
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# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING,CUSTOM
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botStatusType = "CUSTOM"
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# URL of the bot's stream when using the status type 'STREAMING'
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# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=
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streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"
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# Enable checking for updates?
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# Notification will be shown after every server start in log when update is available
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enableUpdateChecker = true
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# The minimum release type for the update checker to notify
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# Allowed values: release, beta, alpha
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updateCheckerMinimumReleaseType = "beta"
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# Set to false to disable config migration from other mods/plugins to this one
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# This does not prevent updating of this config after mod updates
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allowConfigMigration = true
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# Set to true to supress warning of unsafe mod download location
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ignoreFileSource = false
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# Set to true to allow relaying webhook messages
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allowWebhookMessages = false
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# Some settings that can be tweaked to increase compatibility with other mods, if required
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[compatibility]
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# Disables modifying sent chat messages ingame to show who was pinged. (Will not convert <@1234567890> to @User)
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# This may fix mods also modifying sent messages
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disableParsingMentionsIngame = false
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# Configuration options for commands
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[commands]
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# Toggle the entire command feature
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# Disabling this will disable registering any commands to discord
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enabled = true
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# The Role IDs of your Admin Roles
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# Now supports multiple roles which can access admin commands
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adminRoleIDs = [ ]
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# Add your custom commands here
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# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/
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# You must op this UUID in the ops.txt or some custom commands won't work!
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senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"
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# Enable the list command in discord
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listCmdEnabled = true
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# Show list command only for the user who runs it
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hideListCmd = true
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# Enable the uptime command in discord
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uptimeCmdEnabled = true
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# Show uptime command only for the user who runs it
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hideUptimeCmd = false
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# Enables using local commands for faster registration
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# Local Commands will register all slash commands directly to the server instead of to the bot
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# Setting this to true requires the bot to be invited with the scope 'application.commands' to work
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useLocalCommands = false
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[[commands.customCommands]]
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name = "kick"
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description = "Kicks an player from the Server"
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mcCommand = "kick %player% %reason%"
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textToSend = ""
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adminOnly = true
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hidden = false
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[[commands.customCommands.args]]
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name = "player"
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description = "The player to be kicked"
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optional = false
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[[commands.customCommands.args]]
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name = "reason"
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description = "Reason for the kick"
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optional = true
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[[commands.customCommands]]
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name = "stop"
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description = "Stops the server"
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mcCommand = "stop"
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textToSend = ""
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adminOnly = true
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hidden = false
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args = [ ]
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[[commands.customCommands]]
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name = "kill"
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description = "Kills an Player or Entity"
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mcCommand = "kill %target%"
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textToSend = ""
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adminOnly = true
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hidden = false
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[[commands.customCommands.args]]
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name = "target"
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description = "The target(s) for the kill command."
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optional = false
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# Toggle some message related features
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[messages]
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# Changing this to an language key (like en-US, de-DE) will always attempt to download the latest language file from https://github.com/ErdbeerbaerLP/Discord-Integration-Translations
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# Setting to 'local' disables downloading
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language = "local"
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# Should /say output be sent to discord?
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sendOnSayCommand = true
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# Should /me output be sent to discord?
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sendOnMeCommand = true
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# Adding an selector (ex. @a ) here will relay all /tellraw messages sent with that exact same selector to discord.
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# Leave blank to disable
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tellrawSelector = ""
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# When an /say command's message starts with this prefix, it will not be sent to discord
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# Useful for hiding system messages by prepending it with this
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sayCommandIgnoredPrefix = "§4§6§k§r"
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# Should Discord users have their role color ingame?
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discordRoleColorIngame = true
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# Should you be able to hover and click on the discord username ingame?
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enableHoverMessage = true
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# Settings for embed mode
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[embedMode]
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# Enabling this will send configured messages as embed messages
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# See below configuration options of this category to see what messages can be moved to embeds
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enabled = false
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# Starting & Started Messages
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[embedMode.startMessages]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#57f287"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Stop & Crash Messages
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[embedMode.stopMessages]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#ed4245"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Player join message
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[embedMode.playerJoinMessage]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#57f287"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Player leave messages
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# Also containing timeouts
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[embedMode.playerLeaveMessages]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#ed4245"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Player Death message
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[embedMode.deathMessage]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#000000"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Advancement messages
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[embedMode.advancementMessage]
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#fee75c"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Player chat messages
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[embedMode.chatMessages]
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# Generate unique chat colors from player uuid?
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generateUniqueColors = true
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# Send as embed?
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asEmbed = true
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# Color of embed bar
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colorHexCode = "#808080"
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# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.
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customJSON = ""
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# Advanced options
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[advanced]
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# Custom channel ID for server specific messages (like Join/leave)
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# Leave 'default' to use default channel
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serverChannelID = "default"
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# Custom channel ID for death messages
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# Leave 'default' to use default channel
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deathsChannelID = "default"
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# Custom channel for for ingame messages
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# Leave 'default' to use default channel
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chatOutputChannelID = "default"
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# Custom channel where messages get sent to minecraft
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# Leave 'default' to use default channel
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chatInputChannelID = "default"
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# Allows you to change the target URL for the API to make it usable with custom discord instances like Spacebar
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# DO NOT CHANGE if you don't know what you are doing!!
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baseAPIUrl = "https://discord.com"
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# Config options which only have an effect when using forge
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[forgeSpecific]
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# A list of blacklisted modids
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# Adding one will prevent the mod to send messages to discord using forges IMC system
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IMC_modIdBlacklist = [ "examplemod" ]
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# Show item information, which is visible on hover ingame, as embed in discord?
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sendItemInfo = true
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# Configuration for linking
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[linking]
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# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?
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unlinkOnLeave = true
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# Should discord linking be enabled?
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# If whitelist is on, this can NOT be disabled
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# DOES NOT WORK IN OFFLINE MODE!
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enableLinking = true
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# Set Discord nicknames to match Minecraft usernames when linked
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shouldNickname = false
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# Enable global linking?
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# Does not work in offline mode
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globalLinking = true
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# Database interface class
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# This allows you to change your database implementation
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# Add database implementations using the addon system
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# Do not change without knowing what you are doing
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databaseClass = "de.erdbeerbaerlp.dcintegration.common.storage.linking.database.JSONInterface"
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# Role ID of an role an player should get when he links his discord account
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# Leave as 0 to disable
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linkedRoleID = "0"
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# Enable discord based whitelist?
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# This will override the link config!
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# To whitelist use the whitelist command in the bot DMs
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whitelistMode = false
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# Adding Role IDs here will require the players to have at least ONE of these roles to link account
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requiredRoles = [ ]
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# Adding setting keys to this array will prevent thoose settings to be changed
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# They will still show up in the list though
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settingsBlacklist = [ ]
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# Allows you to configure the default values of some personal settings
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[linking.personalSettingsDefaults]
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default_useDiscordNameInChannel = true
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default_ignoreReactions = false
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default_pingSound = true
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# Webhook configuration
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[webhook]
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# Whether or not the bot should use a webhook (it will create one)
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# This will only work in standard channels
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enable = false
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# The avatar to be used for server messages
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serverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"
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# The name to be used for server messages
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serverName = "Minecraft Server"
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# The URL where the player avatar gets fetched from
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#
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# PLACEHOLDERS:
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# %uuid% - Returns the player's UUID with dashes
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# %uuid_dashless% - Returns the player's UUID without dashes
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# %name% - Returns the player's name
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# %randomUUID% - Returns an random UUID which can be used to prevent discord cache
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playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"
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webhookName = "MC_DC_INTEGRATION"
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# Configuration for the in-game command '/discord'
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[ingameCommand]
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# Enable the /discord command to show an custom message with invite URL?
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enabled = true
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# The message displayed when typing /discord in the server chat
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message = "Join our discord! https://discord.gg/myserver"
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# The message shown when hovering the /discord command message
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hoverMessage = "Click to open the invite url"
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# The url to open when clicking the /discord command text
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inviteURL = "https://discord.gg/myserver"
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# The command log channel is an channel where every command execution gets logged
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[commandLog]
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# Channel ID for the command log channel
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# Leave 0 to disable
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channelID = "0"
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# The format of the log messages
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#
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# PLACEHOLDERS:
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# %sender% - The name of the Command Source
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# %cmd% - executed command (e.g. "say Hello World"
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# %cmd-no-args% - Command without arguments (e.g. "say"
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message = "%sender% executed command `%cmd%`"
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# A list of commands that should NOT be logged
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ignoredCommands = [ "list", "help", "?" ]
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# Configure votifier integration here
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# (Spigot only)
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[votifier]
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# Should votifier messages be sent to discord?
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enabled = true
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# Custom channel ID for Votifier messages
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# Leave 'default' to use default channel
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votifierChannelID = "default"
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# The message format of the votifier message
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#
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# PLACEHOLDERS:
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# %player% - The player´s name
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# %site% - The name of the vote site
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# %addr% - (IP) Address of the site
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message = ":ballot_box: %player% just voted on %site%"
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# Name of the webhook title
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name = "Votifier"
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# URL of the webhook avatar image
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avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"
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# Configure Dynmap integration here
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[dynmap]
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# The message format of the message forwarded to discord
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#
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# PLACEHOLDERS:
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# %sender% - The sender´s name
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# %msg% - The Message
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dcMessage = "<%sender%> %msg%"
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# Custom channel ID for dynmap chat
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# Leave 'default' to use default channel
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dynmapChannelID = "default"
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# Name of the webhook title
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name = "Dynmap Web-Chat"
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# URL of the webhook avatar image
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avatarURL = "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Map_Zoom_0.png/revision/latest?cb=20200311153330"
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# The name format of the message forwarded to the dynmap webchat
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#
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# PLACEHOLDERS:
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# %name% - The discord name of the sender (including nickname)
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# %name#tag% - The discord name with tag of the sender (without nickname)
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webName = "%name% (discord)"
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# Name shown in discord when no name was specified on the website
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unnamed = "Unnamed"
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# Configure some plugin-specific BStats settings here
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# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765
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#
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# Does not apply to fabric yet, as there is no bstats for it
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[bstats]
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# Allow sending of installed addon stats (Name and version of installed addons)
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sendAddonStats = true
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# Settings for servers running as Bungeecord-suberver
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[bungee]
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# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode
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# Setting this will force account linking in offline mode
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# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!
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#
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# Currently no support for floodgate running on bungee
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isBehindBungee = false
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["Dynamic Chunk View Distance Settings"]
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#The minimum chunk view distance allowed to use. Default: 4
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#Range: 3 ~ 200
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minChunkViewDist = 5
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#The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 15
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#Range: 1 ~ 200
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maxChunkViewDist = 15
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#The minimum simulation distance allowed to use. Default: 4
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#Range: 1 ~ 200
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minSimulationDist = 4
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#The maximum simulation distance allowed to use. Default: 10
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#Range: 1 ~ 200
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maxSimulationDist = 10
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#The average tick time to stabilize the chunk view distance around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms
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#Range: 10 ~ 100
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meanAvgTickTime = 45
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#The update frequency of average server tick time checks to update view distances. Default: 30sec
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#Range: 1 ~ 1000
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viewDistanceUpdateRate = 60
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#Whether to adjust the simulation distance aswell, default: true.
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adjustSimulationDistance = true
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#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
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logMessages = true
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["Chunk slow unload settings"]
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#Enable slow chunk unloading(~1minute) after load, helps with mods hot-loading chunks frequently. Default: true
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chunkunload = true
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#Range: 0.0 ~ 10.0
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health_bar_gui_scale = 1.25
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#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
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GUI_POSITION = "TOP_LEFT"
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GUI_POSITION = "BOTTOM_CENTER"
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#Allowed Values: BORDER, FULL
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ITEM_RARITY_BACKGROUND_TYPE = "FULL"
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#Allowed Values: RPG, NONE
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meanAvgTickTime = 45
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#The update frequency of average server tick time checks to update view distances. Default: 30sec
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#Range: 1 ~ 1000
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viewDistanceUpdateRate = 60
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viewDistanceUpdateRate = 30
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#Whether to adjust the simulation distance aswell, default: true.
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adjustSimulationDistance = true
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#Whether to output log messages for actions done. This can be helpful to balance the other settings nicely.
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@ -2,9 +2,7 @@
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"README": "https://github.com/Luke100000/minecraft-comes-alive/wiki",
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"version": 1,
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"overwriteOriginalVillagers": true,
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"moddedVillagerWhitelist": [
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"minecolonies:citizen"
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],
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"moddedVillagerWhitelist": [],
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"overwriteOriginalZombieVillagers": true,
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"overwriteAllZombiesWithZombieVillagers": false,
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"moddedZombieVillagerWhitelist": [],
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@ -48,18 +46,18 @@
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"allowAnyNightOwl": false,
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"heartsForPardonHit": 30,
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"pardonPlayerTicks": 1200,
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"guardsTargetMonsters": false,
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"maleVillagerHeightFactor": 0.9,
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"guardsTargetMonsters": true,
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"maleVillagerHeightFactor": 1.1,
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"femaleVillagerHeightFactor": 0.85,
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"maleVillagerWidthFactor": 1.0,
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"femaleVillagerWidthFactor": 0.95,
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"maleVillagerWidthFactor": 1.1,
|
||||
"femaleVillagerWidthFactor": 0.9,
|
||||
"showNameTags": true,
|
||||
"nameTagDistance": 5.0,
|
||||
"useMCAVoices": true,
|
||||
"useVanillaVoices": false,
|
||||
"interactionChanceFatigue": 1.0,
|
||||
"interactionChanceFatigue": 0.2,
|
||||
"interactionFatigueCooldown": 4800,
|
||||
"villagerHealthBonusPerLevel": 5,
|
||||
"villagerHealthBonusPerLevel": 10,
|
||||
"useSquidwardModels": false,
|
||||
"enableBoobs": true,
|
||||
"burnedClothingTickLength": 3600,
|
||||
@ -68,15 +66,15 @@
|
||||
"useSmarterDoorAI": false,
|
||||
"procreationCooldown": 72000,
|
||||
"trackVillagerPosition": true,
|
||||
"trackVillagerPositionEveryNTicks": 200,
|
||||
"trackVillagerPositionEveryNTicks": 500,
|
||||
"enableVillagerChatAI": true,
|
||||
"villagerChatAIIntelligence": 4,
|
||||
"villagerChatAIServer": "http://snoweagle.tk/",
|
||||
"guardSpawnFraction": 0.175,
|
||||
"guardSpawnFraction": 0.2,
|
||||
"taxesFactor": 0.5,
|
||||
"taxSeason": 168000,
|
||||
"marriageChancePerMinute": 0.05,
|
||||
"adventurerAtInnChancePerMinute": 0.05,
|
||||
"adventurerAtInnChancePerMinute": 0.2,
|
||||
"adventurerStayTime": 48000,
|
||||
"villagerProcreationChancePerMinute": 0.05,
|
||||
"bountyHunterInterval": 48000,
|
||||
|
@ -15,7 +15,7 @@
|
||||
#Range: 0.0 ~ 10.0
|
||||
health_bar_gui_scale = 1.25
|
||||
#Allowed Values: BOTTOM_CENTER, OVER_VANILLA, TOP_LEFT
|
||||
GUI_POSITION = "TOP_LEFT"
|
||||
GUI_POSITION = "BOTTOM_CENTER"
|
||||
#Allowed Values: BORDER, FULL
|
||||
ITEM_RARITY_BACKGROUND_TYPE = "FULL"
|
||||
#Allowed Values: RPG, NONE
|
||||
|
@ -1,115 +1,115 @@
|
||||
{
|
||||
# Forced modes won't let players change their ally settings
|
||||
# Default: "default"
|
||||
# Valid values: "default", "forced_all", "forced_none"
|
||||
ally_mode: "default"
|
||||
|
||||
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
|
||||
# Default: []
|
||||
claim_dimension_blacklist: [ ]
|
||||
|
||||
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
|
||||
# Default: []
|
||||
claim_dimension_whitelist: [ ]
|
||||
|
||||
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
|
||||
# Default: false
|
||||
disable_protection: false
|
||||
|
||||
# Override to disable/enable fake players like miners and auto-clickers globally.
|
||||
# Default will check this setting for each team
|
||||
# Default: "check"
|
||||
# Valid values: "check", "deny", "allow"
|
||||
fake_players: "allow"
|
||||
|
||||
# Minimap for clients connecting to this server will be disabled
|
||||
# Default: false
|
||||
force_disable_minimap: false
|
||||
|
||||
# Control how force-loaded chunks work.
|
||||
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
|
||||
# ALWAYS: always allow force-loading, even if no players are online.
|
||||
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
|
||||
# Default: "default"
|
||||
# Valid values: "default", "always", "never"
|
||||
force_load_mode: "never"
|
||||
|
||||
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 2147483647
|
||||
hard_team_claim_limit: 0
|
||||
|
||||
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 2147483647
|
||||
hard_team_force_limit: 0
|
||||
|
||||
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
|
||||
# Default: false
|
||||
location_mode_override: false
|
||||
|
||||
# Interval in ticks to send updates to clients with long-range player tracking data.
|
||||
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
|
||||
# Setting this to 0 disables long-range tracking.
|
||||
# Default: 20
|
||||
# Range: 0 ~ 2147483647
|
||||
long_range_tracker_interval: 20
|
||||
|
||||
# Max claimed chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
|
||||
# Default: 500
|
||||
# Range: -∞ ~ +∞
|
||||
max_claimed_chunks: 100
|
||||
|
||||
# Max force loaded chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
|
||||
# Default: 25
|
||||
# Range: -∞ ~ +∞
|
||||
max_force_loaded_chunks: 1
|
||||
|
||||
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
|
||||
# Prevents chunks being claimed indefinitely by teams who no longer play.
|
||||
# Default of 0 means no automatic loss of claims.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3650.0
|
||||
max_idle_days_before_unclaim: 0.0d
|
||||
|
||||
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
|
||||
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
|
||||
# Default of 0 means no automatic loss of forceloading.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3650.0
|
||||
max_idle_days_before_unforce: 0.0d
|
||||
|
||||
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
|
||||
# Default: 7
|
||||
# Range: 1 ~ 2147483647
|
||||
max_prevented_log_age: 7
|
||||
|
||||
# Requires you to claim chunks in order to edit and interact with blocks
|
||||
# Default: false
|
||||
no_wilderness: false
|
||||
|
||||
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
|
||||
# Default: []
|
||||
no_wilderness_dimensions: [ ]
|
||||
|
||||
# Method by which party claim & force-load limits are calculated.
|
||||
# LARGEST: use the limits of the member with the largest limits
|
||||
# SUM: add up all the members' limits
|
||||
# OWNER: use the party owner's limits only
|
||||
# AVERAGE: use the average of all members' limits.
|
||||
# Default: "largest"
|
||||
# Valid values: "largest", "owner", "sum", "average"
|
||||
party_limit_mode: "sum"
|
||||
|
||||
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
|
||||
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
|
||||
# Default: true
|
||||
protect_unknown_explosions: true
|
||||
|
||||
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
|
||||
# Requires KubeJS and/or Gamestages to be installed.
|
||||
# Default: false
|
||||
require_game_stage: false
|
||||
}
|
||||
{
|
||||
# Forced modes won't let players change their ally settings
|
||||
# Default: "default"
|
||||
# Valid values: "default", "forced_all", "forced_none"
|
||||
ally_mode: "default"
|
||||
|
||||
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
|
||||
# Default: []
|
||||
claim_dimension_blacklist: [ ]
|
||||
|
||||
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
|
||||
# Default: []
|
||||
claim_dimension_whitelist: [ ]
|
||||
|
||||
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
|
||||
# Default: false
|
||||
disable_protection: false
|
||||
|
||||
# Override to disable/enable fake players like miners and auto-clickers globally.
|
||||
# Default will check this setting for each team
|
||||
# Default: "check"
|
||||
# Valid values: "check", "deny", "allow"
|
||||
fake_players: "allow"
|
||||
|
||||
# Minimap for clients connecting to this server will be disabled
|
||||
# Default: false
|
||||
force_disable_minimap: false
|
||||
|
||||
# Control how force-loaded chunks work.
|
||||
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
|
||||
# ALWAYS: always allow force-loading, even if no players are online.
|
||||
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
|
||||
# Default: "default"
|
||||
# Valid values: "default", "always", "never"
|
||||
force_load_mode: "never"
|
||||
|
||||
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 2147483647
|
||||
hard_team_claim_limit: 0
|
||||
|
||||
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 2147483647
|
||||
hard_team_force_limit: 0
|
||||
|
||||
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
|
||||
# Default: false
|
||||
location_mode_override: false
|
||||
|
||||
# Interval in ticks to send updates to clients with long-range player tracking data.
|
||||
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
|
||||
# Setting this to 0 disables long-range tracking.
|
||||
# Default: 20
|
||||
# Range: 0 ~ 2147483647
|
||||
long_range_tracker_interval: 20
|
||||
|
||||
# Max claimed chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
|
||||
# Default: 500
|
||||
# Range: -∞ ~ +∞
|
||||
max_claimed_chunks: 100
|
||||
|
||||
# Max force loaded chunks.
|
||||
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
|
||||
# Default: 25
|
||||
# Range: -∞ ~ +∞
|
||||
max_force_loaded_chunks: 1
|
||||
|
||||
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
|
||||
# Prevents chunks being claimed indefinitely by teams who no longer play.
|
||||
# Default of 0 means no automatic loss of claims.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3650.0
|
||||
max_idle_days_before_unclaim: 0.0d
|
||||
|
||||
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
|
||||
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
|
||||
# Default of 0 means no automatic loss of forceloading.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3650.0
|
||||
max_idle_days_before_unforce: 0.0d
|
||||
|
||||
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
|
||||
# Default: 7
|
||||
# Range: 1 ~ 2147483647
|
||||
max_prevented_log_age: 7
|
||||
|
||||
# Requires you to claim chunks in order to edit and interact with blocks
|
||||
# Default: false
|
||||
no_wilderness: false
|
||||
|
||||
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
|
||||
# Default: []
|
||||
no_wilderness_dimensions: [ ]
|
||||
|
||||
# Method by which party claim & force-load limits are calculated.
|
||||
# LARGEST: use the limits of the member with the largest limits
|
||||
# SUM: add up all the members' limits
|
||||
# OWNER: use the party owner's limits only
|
||||
# AVERAGE: use the average of all members' limits.
|
||||
# Default: "largest"
|
||||
# Valid values: "largest", "owner", "sum", "average"
|
||||
party_limit_mode: "sum"
|
||||
|
||||
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
|
||||
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
|
||||
# Default: true
|
||||
protect_unknown_explosions: true
|
||||
|
||||
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
|
||||
# Requires KubeJS and/or Gamestages to be installed.
|
||||
# Default: false
|
||||
require_game_stage: false
|
||||
}
|
||||
|
@ -160,7 +160,7 @@
|
||||
#Range: 0.1 ~ 5.0
|
||||
guardhealthmult = 2.0
|
||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
||||
pvp_mode = false
|
||||
pvp_mode = true
|
||||
#Days until the pirate ships despawn. [Default: 3, min: 1, max: 10]
|
||||
#Range: 1 ~ 10
|
||||
daysuntilpirateshipsdespawn = 3
|
||||
|
Loading…
Reference in New Issue
Block a user