Tuning update for ProjectMMO parameters
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228c3e0534
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@ -145,32 +145,32 @@
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[Auto_Values.Requirements.Items]
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[Auto_Values.Requirements.Items]
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[Auto_Values.Requirements.Items."WEAR Default Req"]
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[Auto_Values.Requirements.Items."WEAR Default Req"]
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endurance = 1
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endurance = 2
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[Auto_Values.Requirements.Items."USE_ENCHANTMENT Default Req"]
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[Auto_Values.Requirements.Items."USE_ENCHANTMENT Default Req"]
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magic = 1
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magic = 2
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[Auto_Values.Requirements.Items."TOOL Default Req"]
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[Auto_Values.Requirements.Items."TOOL Default Req"]
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mining = 1
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mining = 2
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[Auto_Values.Requirements.Items."WEAPON Default Req"]
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[Auto_Values.Requirements.Items."WEAPON Default Req"]
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combat = 1
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combat = 2
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#Tool requirments specifically for shovels.)
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#Tool requirments specifically for shovels.)
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[Auto_Values.Requirements.Items."Shovel TOOL Override"]
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[Auto_Values.Requirements.Items."Shovel TOOL Override"]
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excavation = 1
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excavation = 2
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#Tool requirments specifically for swords.)
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#Tool requirments specifically for swords.)
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[Auto_Values.Requirements.Items."Sword TOOL Override"]
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[Auto_Values.Requirements.Items."Sword TOOL Override"]
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farming = 1
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farming = 2
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#Tool requirments specifically for axes.)
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#Tool requirments specifically for axes.)
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[Auto_Values.Requirements.Items."Axe TOOL Override"]
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[Auto_Values.Requirements.Items."Axe TOOL Override"]
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woodcutting = 1
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woodcutting = 2
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#Tool requirments specifically for hoes.)
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#Tool requirments specifically for hoes.)
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[Auto_Values.Requirements.Items."Hoe TOOL Override"]
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[Auto_Values.Requirements.Items."Hoe TOOL Override"]
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farming = 1
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farming = 2
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#What effects and levels should be applied if a player does not meet an item req
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#What effects and levels should be applied if a player does not meet an item req
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[Auto_Values.Requirements.Items."Item Penalties"]
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[Auto_Values.Requirements.Items."Item Penalties"]
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@ -203,35 +203,35 @@
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[Auto_Values.Item_Tweaks.SWORD_Attributes]
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[Auto_Values.Item_Tweaks.SWORD_Attributes]
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Durability = 0.01
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Durability = 0.01
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Dig_Speed = 10.0
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Dig_Speed = 10.0
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Tier = 10.0
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Tier = 2.0
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Damage = 1.5
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Damage = 1.5
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Attack_Speed = 10.0
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.PICKAXE_Attributes]
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[Auto_Values.Item_Tweaks.PICKAXE_Attributes]
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Durability = 0.01
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Durability = 0.01
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Dig_Speed = 10.0
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Dig_Speed = 10.0
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Tier = 10.0
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Tier = 2.5
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Damage = 1.5
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Damage = 1.5
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Attack_Speed = 10.0
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.AXE_Attributes]
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[Auto_Values.Item_Tweaks.AXE_Attributes]
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Durability = 0.01
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Durability = 0.01
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Dig_Speed = 10.0
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Dig_Speed = 10.0
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Tier = 10.0
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Tier = 2.5
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Damage = 1.5
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Damage = 1.5
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Attack_Speed = 10.0
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.SHOVEL_Attributes]
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[Auto_Values.Item_Tweaks.SHOVEL_Attributes]
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Durability = 0.01
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Durability = 0.01
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Dig_Speed = 10.0
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Dig_Speed = 10.0
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Tier = 10.0
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Tier = 2.5
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Damage = 1.5
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Damage = 1.5
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Attack_Speed = 10.0
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Attack_Speed = 10.0
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[Auto_Values.Item_Tweaks.HOE_Attributes]
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[Auto_Values.Item_Tweaks.HOE_Attributes]
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Durability = 0.01
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Durability = 0.01
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Dig_Speed = 10.0
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Dig_Speed = 10.0
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Tier = 10.0
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Tier = 2.5
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Damage = 1.5
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Damage = 1.5
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Attack_Speed = 10.0
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Attack_Speed = 10.0
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@ -33,7 +33,7 @@
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#How much experience should players lose when they die?
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#How much experience should players lose when they die?
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#zero is no loss, one is lose everything
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#zero is no loss, one is lose everything
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#Range: 0.0 ~ 1.0
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#Range: 0.0 ~ 1.0
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"Loss on death" = 0.05
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"Loss on death" = 0.01
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#should loss of experience cross levels?
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#should loss of experience cross levels?
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#for example, if true, a player with 1 xp above their current level would lose the
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#for example, if true, a player with 1 xp above their current level would lose the
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#[Loss on death] percentage of xp and fall below their current level. However,
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#[Loss on death] percentage of xp and fall below their current level. However,
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