Tuning update for ProjectMMO parameters

This commit is contained in:
Kris Clough 2023-10-30 22:23:23 -04:00
parent 228c3e0534
commit 059a89a31f
2 changed files with 14 additions and 14 deletions

View File

@ -145,32 +145,32 @@
[Auto_Values.Requirements.Items] [Auto_Values.Requirements.Items]
[Auto_Values.Requirements.Items."WEAR Default Req"] [Auto_Values.Requirements.Items."WEAR Default Req"]
endurance = 1 endurance = 2
[Auto_Values.Requirements.Items."USE_ENCHANTMENT Default Req"] [Auto_Values.Requirements.Items."USE_ENCHANTMENT Default Req"]
magic = 1 magic = 2
[Auto_Values.Requirements.Items."TOOL Default Req"] [Auto_Values.Requirements.Items."TOOL Default Req"]
mining = 1 mining = 2
[Auto_Values.Requirements.Items."WEAPON Default Req"] [Auto_Values.Requirements.Items."WEAPON Default Req"]
combat = 1 combat = 2
#Tool requirments specifically for shovels.) #Tool requirments specifically for shovels.)
[Auto_Values.Requirements.Items."Shovel TOOL Override"] [Auto_Values.Requirements.Items."Shovel TOOL Override"]
excavation = 1 excavation = 2
#Tool requirments specifically for swords.) #Tool requirments specifically for swords.)
[Auto_Values.Requirements.Items."Sword TOOL Override"] [Auto_Values.Requirements.Items."Sword TOOL Override"]
farming = 1 farming = 2
#Tool requirments specifically for axes.) #Tool requirments specifically for axes.)
[Auto_Values.Requirements.Items."Axe TOOL Override"] [Auto_Values.Requirements.Items."Axe TOOL Override"]
woodcutting = 1 woodcutting = 2
#Tool requirments specifically for hoes.) #Tool requirments specifically for hoes.)
[Auto_Values.Requirements.Items."Hoe TOOL Override"] [Auto_Values.Requirements.Items."Hoe TOOL Override"]
farming = 1 farming = 2
#What effects and levels should be applied if a player does not meet an item req #What effects and levels should be applied if a player does not meet an item req
[Auto_Values.Requirements.Items."Item Penalties"] [Auto_Values.Requirements.Items."Item Penalties"]
@ -203,35 +203,35 @@
[Auto_Values.Item_Tweaks.SWORD_Attributes] [Auto_Values.Item_Tweaks.SWORD_Attributes]
Durability = 0.01 Durability = 0.01
Dig_Speed = 10.0 Dig_Speed = 10.0
Tier = 10.0 Tier = 2.0
Damage = 1.5 Damage = 1.5
Attack_Speed = 10.0 Attack_Speed = 10.0
[Auto_Values.Item_Tweaks.PICKAXE_Attributes] [Auto_Values.Item_Tweaks.PICKAXE_Attributes]
Durability = 0.01 Durability = 0.01
Dig_Speed = 10.0 Dig_Speed = 10.0
Tier = 10.0 Tier = 2.5
Damage = 1.5 Damage = 1.5
Attack_Speed = 10.0 Attack_Speed = 10.0
[Auto_Values.Item_Tweaks.AXE_Attributes] [Auto_Values.Item_Tweaks.AXE_Attributes]
Durability = 0.01 Durability = 0.01
Dig_Speed = 10.0 Dig_Speed = 10.0
Tier = 10.0 Tier = 2.5
Damage = 1.5 Damage = 1.5
Attack_Speed = 10.0 Attack_Speed = 10.0
[Auto_Values.Item_Tweaks.SHOVEL_Attributes] [Auto_Values.Item_Tweaks.SHOVEL_Attributes]
Durability = 0.01 Durability = 0.01
Dig_Speed = 10.0 Dig_Speed = 10.0
Tier = 10.0 Tier = 2.5
Damage = 1.5 Damage = 1.5
Attack_Speed = 10.0 Attack_Speed = 10.0
[Auto_Values.Item_Tweaks.HOE_Attributes] [Auto_Values.Item_Tweaks.HOE_Attributes]
Durability = 0.01 Durability = 0.01
Dig_Speed = 10.0 Dig_Speed = 10.0
Tier = 10.0 Tier = 2.5
Damage = 1.5 Damage = 1.5
Attack_Speed = 10.0 Attack_Speed = 10.0

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@ -33,7 +33,7 @@
#How much experience should players lose when they die? #How much experience should players lose when they die?
#zero is no loss, one is lose everything #zero is no loss, one is lose everything
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
"Loss on death" = 0.05 "Loss on death" = 0.01
#should loss of experience cross levels? #should loss of experience cross levels?
#for example, if true, a player with 1 xp above their current level would lose the #for example, if true, a player with 1 xp above their current level would lose the
#[Loss on death] percentage of xp and fall below their current level. However, #[Loss on death] percentage of xp and fall below their current level. However,